Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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50 行
1.4 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public static class DefaultVolume
{
public static List<VolumeProfile> DefaultVolumes = new List<VolumeProfile>();
public static void AddVolumes(List<VolumeProfile> volumes)
{
DefaultVolumes.AddRange(volumes);
}
}
public class DefaultVolumeSwitcher : MonoBehaviour
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
static void LoadVolumeManager()
{
if (FindObjectOfType<VolumeManager>() != null)
return;
var go = new GameObject { name = "[Volume Manager]" };
var volMan = go.AddComponent<VolumeManager>();
volMan.Volumes = DefaultVolume.DefaultVolumes;
volMan.vol = go.AddComponent<Volume>();
DontDestroyOnLoad(go);
}
public class VolumeManager : MonoBehaviour
{
public List<VolumeProfile> Volumes = new List<VolumeProfile>();
public Volume vol;
private void OnEnable()
{
vol.profile = Volumes[QualitySettings.GetQualityLevel()];
}
}
[CreateAssetMenu(fileName = "VolumeHolder", menuName = "Volume Holder", order = 0)]
public class VolumeHolder : ScriptableObject
{
public VolumeProfile[] volumes;
[SerializeField]
public Dictionary<int, int> VolumeQualityIndicies = new Dictionary<int, int>();
}
}