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65 行
2.3 KiB
65 行
2.3 KiB
using UnityEngine;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Input", "Basic", "Time")]
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class TimeNode : AbstractMaterialNode, IMayRequireTime
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{
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private const string kOutputSlotName = "Time";
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private const string kOutputSlot1Name = "Sine Time";
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private const string kOutputSlot2Name = "Cosine Time";
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private const string kOutputSlot3Name = "Delta Time";
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private const string kOutputSlot4Name = "Smooth Delta";
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public const int OutputSlotId = 0;
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public const int OutputSlot1Id = 1;
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public const int OutputSlot2Id = 2;
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public const int OutputSlot3Id = 3;
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public const int OutputSlot4Id = 4;
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public TimeNode()
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{
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name = "Time";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new Vector1MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(OutputSlot1Id, kOutputSlot1Name, kOutputSlot1Name, SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(OutputSlot2Id, kOutputSlot2Name, kOutputSlot2Name, SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(OutputSlot3Id, kOutputSlot3Name, kOutputSlot3Name, SlotType.Output, 0));
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AddSlot(new Vector1MaterialSlot(OutputSlot4Id, kOutputSlot4Name, kOutputSlot4Name, SlotType.Output, 0));
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RemoveSlotsNameNotMatching(validSlots);
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}
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protected int[] validSlots
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{
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get { return new[] { OutputSlotId, OutputSlot1Id, OutputSlot2Id, OutputSlot3Id, OutputSlot4Id }; }
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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switch (slotId)
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{
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case OutputSlot1Id:
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return "IN.TimeParameters.y";
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case OutputSlot2Id:
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return "IN.TimeParameters.z";
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case OutputSlot3Id:
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return "unity_DeltaTime.x";
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case OutputSlot4Id:
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return "unity_DeltaTime.z";
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default:
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return "IN.TimeParameters.x";
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}
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}
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public bool RequiresTime()
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{
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return true;
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}
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}
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}
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