Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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60 行
2.6 KiB

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineTrackedDolly))]
internal sealed class CinemachineTrackedDollyEditor : BaseEditor<CinemachineTrackedDolly>
{
protected override List<string> GetExcludedPropertiesInInspector()
{
List<string> excluded = base.GetExcludedPropertiesInInspector();
switch (Target.m_CameraUp)
{
default:
break;
case CinemachineTrackedDolly.CameraUpMode.PathNoRoll:
case CinemachineTrackedDolly.CameraUpMode.FollowTargetNoRoll:
excluded.Add(FieldPath(x => x.m_RollDamping));
break;
case CinemachineTrackedDolly.CameraUpMode.Default:
excluded.Add(FieldPath(x => x.m_PitchDamping));
excluded.Add(FieldPath(x => x.m_YawDamping));
excluded.Add(FieldPath(x => x.m_RollDamping));
break;
}
return excluded;
}
public override void OnInspectorGUI()
{
BeginInspector();
if (Target.m_Path == null)
EditorGUILayout.HelpBox("A Path is required", MessageType.Warning);
if (Target.m_AutoDolly.m_Enabled && Target.FollowTarget == null)
EditorGUILayout.HelpBox("AutoDolly requires a Follow Target", MessageType.Warning);
DrawRemainingPropertiesInInspector();
}
[DrawGizmo(GizmoType.Active | GizmoType.InSelectionHierarchy, typeof(CinemachineTrackedDolly))]
private static void DrawTrackeDollyGizmos(CinemachineTrackedDolly target, GizmoType selectionType)
{
if (target.IsValid)
{
CinemachinePathBase path = target.m_Path;
if (path != null)
{
CinemachinePathEditor.DrawPathGizmo(path, path.m_Appearance.pathColor);
Vector3 pos = path.EvaluatePositionAtUnit(target.m_PathPosition, target.m_PositionUnits);
Color oldColor = Gizmos.color;
Gizmos.color = CinemachineCore.Instance.IsLive(target.VirtualCamera)
? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
: CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
Gizmos.DrawLine(pos, target.transform.position);
Gizmos.color = oldColor;
}
}
}
}
}