Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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161 行
7.1 KiB

using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineConfiner))]
public sealed class CinemachineConfinerEditor : BaseEditor<CinemachineConfiner>
{
protected override List<string> GetExcludedPropertiesInInspector()
{
List<string> excluded = base.GetExcludedPropertiesInInspector();
CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera);
bool ortho = brain != null ? brain.OutputCamera.orthographic : false;
if (!ortho)
excluded.Add(FieldPath(x => x.m_ConfineScreenEdges));
if (Target.m_ConfineMode == CinemachineConfiner.Mode.Confine2D)
excluded.Add(FieldPath(x => x.m_BoundingVolume));
else
excluded.Add(FieldPath(x => x.m_BoundingShape2D));
return excluded;
}
public override void OnInspectorGUI()
{
BeginInspector();
if (Target.m_ConfineMode == CinemachineConfiner.Mode.Confine2D)
{
if (Target.m_BoundingShape2D == null)
EditorGUILayout.HelpBox("A Bounding Shape is required.", MessageType.Warning);
else if (Target.m_BoundingShape2D.GetType() != typeof(PolygonCollider2D)
&& Target.m_BoundingShape2D.GetType() != typeof(CompositeCollider2D))
{
EditorGUILayout.HelpBox(
"Must be a PolygonCollider2D or CompositeCollider2D.",
MessageType.Warning);
}
else if (Target.m_BoundingShape2D.GetType() == typeof(CompositeCollider2D))
{
CompositeCollider2D poly = Target.m_BoundingShape2D as CompositeCollider2D;
if (poly.geometryType != CompositeCollider2D.GeometryType.Polygons)
{
EditorGUILayout.HelpBox(
"CompositeCollider2D geometry type must be Polygons",
MessageType.Warning);
}
}
}
else
{
if (Target.m_BoundingVolume == null)
EditorGUILayout.HelpBox("A Bounding Volume is required.", MessageType.Warning);
else if (Target.m_BoundingVolume.GetType() != typeof(BoxCollider)
&& Target.m_BoundingVolume.GetType() != typeof(SphereCollider)
&& Target.m_BoundingVolume.GetType() != typeof(CapsuleCollider))
{
EditorGUILayout.HelpBox(
"Must be a BoxCollider, SphereCollider, or CapsuleCollider.",
MessageType.Warning);
}
}
DrawRemainingPropertiesInInspector();
}
[DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineConfiner))]
private static void DrawColliderGizmos(CinemachineConfiner confiner, GizmoType type)
{
CinemachineVirtualCameraBase vcam = (confiner != null) ? confiner.VirtualCamera : null;
if (vcam != null && confiner.IsValid)
{
Matrix4x4 oldMatrix = Gizmos.matrix;
Color oldColor = Gizmos.color;
Gizmos.color = Color.yellow;
if (confiner.m_ConfineMode == CinemachineConfiner.Mode.Confine3D)
{
Transform t = confiner.m_BoundingVolume.transform;
Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale);
Type colliderType = confiner.m_BoundingVolume.GetType();
if (colliderType == typeof(BoxCollider))
{
BoxCollider c = confiner.m_BoundingVolume as BoxCollider;
Gizmos.DrawWireCube(c.center, c.size);
}
else if (colliderType == typeof(SphereCollider))
{
SphereCollider c = confiner.m_BoundingVolume as SphereCollider;
Gizmos.DrawWireSphere(c.center, c.radius);
}
else if (colliderType == typeof(CapsuleCollider))
{
CapsuleCollider c = confiner.m_BoundingVolume as CapsuleCollider;
Vector3 size = Vector3.one * c.radius * 2;
switch (c.direction)
{
case 0: size.x = c.height; break;
case 1: size.y = c.height; break;
case 2: size.z = c.height; break;
}
Gizmos.DrawWireCube(c.center, size);
}
else if (colliderType == typeof(MeshCollider))
{
MeshCollider c = confiner.m_BoundingVolume as MeshCollider;
Gizmos.DrawWireMesh(c.sharedMesh);
}
else
{
// Just draw an AABB - not very nice!
Gizmos.matrix = oldMatrix;
Bounds bounds = confiner.m_BoundingVolume.bounds;
Gizmos.DrawWireCube(t.position, bounds.extents * 2);
}
}
else
{
Transform t = confiner.m_BoundingShape2D.transform;
Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale);
Type colliderType = confiner.m_BoundingShape2D.GetType();
if (colliderType == typeof(PolygonCollider2D))
{
PolygonCollider2D poly = confiner.m_BoundingShape2D as PolygonCollider2D;
for (int i = 0; i < poly.pathCount; ++i)
DrawPath(poly.GetPath(i), -1);
}
else if (colliderType == typeof(CompositeCollider2D))
{
CompositeCollider2D poly = confiner.m_BoundingShape2D as CompositeCollider2D;
Vector2[] path = new Vector2[poly.pointCount];
for (int i = 0; i < poly.pathCount; ++i)
{
int numPoints = poly.GetPath(i, path);
DrawPath(path, numPoints);
}
}
}
Gizmos.color = oldColor;
Gizmos.matrix = oldMatrix;
}
}
static void DrawPath(Vector2[] path, int numPoints)
{
if (numPoints < 0)
numPoints = path.Length;
if (numPoints > 0)
{
Vector2 v0 = path[numPoints-1];
for (int j = 0; j < numPoints; ++j)
{
Vector2 v = path[j];
Gizmos.DrawLine(v0, v);
v0 = v;
}
}
}
}
}