您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
43 行
1.1 KiB
43 行
1.1 KiB
#ifndef WATER_INPUT_INCLUDED
|
|
#define WATER_INPUT_INCLUDED
|
|
|
|
#include "LWRP/ShaderLibrary/Core.hlsl"
|
|
|
|
CBUFFER_START(MaterialProperties)
|
|
half _BumpScale;
|
|
half _MaxDepth;
|
|
half _MaxWaveHeight;
|
|
int _DebugPass;
|
|
half4 _depthCamZParams;
|
|
float4x4 _InvViewProjection;
|
|
CBUFFER_END
|
|
|
|
// Screen Effects textures
|
|
SAMPLER(sampler_ScreenTextures_linear_clamp);
|
|
#if defined(_REFLECTION_PLANARREFLECTION)
|
|
TEXTURE2D(_PlanarReflectionTexture);
|
|
#elif defined(_REFLECTION_CUBEMAP)
|
|
TEXTURECUBE(_CubemapTexture);
|
|
SAMPLER(sampler_CubemapTexture);
|
|
#endif
|
|
TEXTURE2D(_WaterFXMap);
|
|
TEXTURE2D(_CameraDepthTexture);
|
|
TEXTURE2D(_CameraOpaqueTexture);
|
|
|
|
TEXTURE2D(_WaterDepthMap); SAMPLER(sampler_WaterDepthMap_linear_clamp);
|
|
|
|
// Surface textures
|
|
TEXTURE2D(_AbsorptionScatteringRamp); SAMPLER(sampler_AbsorptionScatteringRamp);
|
|
TEXTURE2D_ARRAY(_SurfaceMap); SAMPLER(sampler_SurfaceMap);
|
|
TEXTURE2D(_FoamMap); SAMPLER(sampler_FoamMap);
|
|
|
|
// Must match Lightweigth ShaderGraph master node
|
|
struct SurfaceData
|
|
{
|
|
half3 absorption;
|
|
half3 scattering;
|
|
half3 normal;
|
|
half foam;
|
|
};
|
|
|
|
#endif // WATER_INPUT_INCLUDED
|