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26 行
563 B
26 行
563 B
using System;
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using UnityEngine;
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using Cinemachine;
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public class BenchmarkPath : MonoBehaviour
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{
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public CinemachineVirtualCamera cam;
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CinemachineTrackedDolly dolly;
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public int frameLength = 2000;
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private void OnEnable()
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{
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dolly = cam.GetCinemachineComponent<CinemachineTrackedDolly>();
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}
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// Update is called once per frame
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void Update()
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{
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if (dolly)
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{
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dolly.m_PathPosition += 1f / frameLength;
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dolly.m_PathPosition = Mathf.Repeat(dolly.m_PathPosition, 1f);
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}
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}
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}
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