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47 行
1.6 KiB
47 行
1.6 KiB
using System;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEngine.Rendering.Universal
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{
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[Serializable, VolumeComponentMenu("Post-processing/Color Lookup")]
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public sealed class ColorLookup : VolumeComponent, IPostProcessComponent
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{
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[Tooltip("A custom 2D texture lookup table to apply.")]
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public TextureParameter texture = new TextureParameter(null);
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[Tooltip("How much of the lookup texture will contribute to the color grading effect.")]
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public ClampedFloatParameter contribution = new ClampedFloatParameter(1f, 0f, 1f);
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public bool IsActive() => contribution.value > 0f && ValidateLUT();
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public bool IsTileCompatible() => true;
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public bool ValidateLUT()
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{
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var asset = UniversalRenderPipeline.asset;
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if (asset == null || texture.value == null)
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return false;
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int lutSize = asset.colorGradingLutSize;
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if (texture.value.height != lutSize)
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return false;
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bool valid = false;
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switch (texture.value)
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{
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case Texture2D t:
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valid |= t.width == lutSize * lutSize
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&& !GraphicsFormatUtility.IsSRGBFormat(t.graphicsFormat);
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break;
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case RenderTexture rt:
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valid |= rt.dimension == TextureDimension.Tex2D
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&& rt.width == lutSize * lutSize
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&& !rt.sRGB;
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break;
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}
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return valid;
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}
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}
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}
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