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20 行
592 B
20 行
592 B
using UnityEngine.Rendering;
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using Utilities;
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namespace UnityEditor.Rendering.Utilities
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{
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public static class EditorMaterialQualityUtilities
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{
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public static MaterialQuality GetMaterialQuality(this ShaderKeywordSet keywordSet)
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{
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var result = (MaterialQuality)0;
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for (var i = 0; i < MaterialQualityUtilities.Keywords.Length; ++i)
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{
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if (keywordSet.IsEnabled(MaterialQualityUtilities.Keywords[i]))
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result |= (MaterialQuality) (1 << i);
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}
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return result;
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}
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}
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}
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