Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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121 行
3.5 KiB

using System.Collections;
using BoatAttack;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
#if UNITY_EDITOR
using UnityEditor;
#endif
[ExecuteAlways]
public class DefaultVolume : MonoBehaviour
{
public static DefaultVolume Instance { get; private set; }
public Volume volBaseComponent;
public Volume volQualityComponent;
public AssetReference[] qualityVolumes;
private static bool _loading;
private void Awake()
{
if (volBaseComponent && volQualityComponent)
{
Init();
}
else
{
Utility.SafeDestroy(gameObject);
}
}
private void Init()
{
#if UNITY_EDITOR
gameObject.hideFlags = HideFlags.HideAndDontSave;
#else
DontDestroyOnLoad(gameObject);
#endif
if (Instance != null && Instance != this)
{
if (Debug.isDebugBuild)
Debug.Log($"Extra Volume Manager cleaned up. GUID:{gameObject.GetInstanceID()}");
StopAllCoroutines();
Utility.SafeDestroy(gameObject);
}
else
{
Instance = this;
gameObject.name = "[DefaultVolume]";
if (Debug.isDebugBuild)
Debug.Log($"Default Volume is {gameObject.GetInstanceID()}");
Utility.QualityLevelChange += UpdateVolume;
UpdateVolume(0, Utility.GetTrueQualityLevel()); // First time set
}
}
private void OnDestroy()
{
StopAllCoroutines();
if (Instance == this)
Instance = null;
Utility.QualityLevelChange -= UpdateVolume;
}
private void UpdateVolume(int level, int realLevel)
{
//Setup Quality Vol if needed
if (qualityVolumes?.Length > realLevel && qualityVolumes[realLevel] != null)
{
StartCoroutine(LoadAndApplyQualityVolume(realLevel));
}
else
{
volQualityComponent.sharedProfile = null;
}
}
private IEnumerator LoadAndApplyQualityVolume(int index)
{
while (_loading) { yield return null; }
_loading = true;
var vol = qualityVolumes[index];
if (!vol.OperationHandle.IsValid() || !vol.OperationHandle.IsDone)
{
qualityVolumes[index].LoadAssetAsync<VolumeProfile>();
}
yield return vol.OperationHandle;
volQualityComponent.sharedProfile = vol.OperationHandle.Result as VolumeProfile;
_loading = false;
if (!Debug.isDebugBuild) yield break;
Debug.Log(message: "Updated volumes:\n" +
$" Base Volume : {(volBaseComponent.sharedProfile ? volBaseComponent.sharedProfile.name : "none")}\n" +
$" Quality Volume : {(volQualityComponent.sharedProfile ? volQualityComponent.sharedProfile.name : "none")}\n" +
"Total Volume Stack is now:\n");
}
#if UNITY_EDITOR
[InitializeOnLoadMethod]
#else
[RuntimeInitializeOnLoadMethod]
#endif
private static void LoadMe()
{
if (!(Resources.FindObjectsOfTypeAll(typeof(DefaultVolume)) is DefaultVolume[] vols)) return;
if (vols.Length != 0 || Instance != null)
{
foreach (var vol in vols)
{
if (vol.gameObject.activeSelf && vol.gameObject.activeInHierarchy) vol.Init();
}
}
else
{
Addressables.InstantiateAsync("volume_manager");
}
}
}