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1.2 KiB
1.2 KiB
Invert Colors Node
Description
Inverts the colors of input In on a per channel basis. This Node assumes all input values are in the range 0 - 1.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
In | Input | Dynamic Vector | None | Input value |
Out | Output | Dynamic Vector | None | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Red | Toggle | True, False | If true red channel is inverted |
Green | Toggle | True, False | If true green channel is inverted. Disabled if input vector dimension is less than 2 |
Blue | Toggle | True, False | If true blue channel is inverted. Disabled if input vector dimension is less than 3 |
Alpha | Toggle | True, False | If true alpha channel is inverted. Disabled if input vector dimension is less than 4 |
Generated Code Example
The following example code represents one possible outcome of this node.
float2 _InvertColors_InvertColors = float4(Red, Green, Blue, Alpha);
void Unity_InvertColors_float4(float4 In, float4 InvertColors, out float4 Out)
{
Out = abs(InvertColors - In);
}