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27 行
563 B
27 行
563 B
//
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// This file was automatically generated. Please don't edit by hand.
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//
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#ifndef SHADERTYPES_CS_HLSL
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#define SHADERTYPES_CS_HLSL
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// Generated from UnityEngine.Rendering.Universal.ShaderInput+LightData
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// PackingRules = Exact
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struct LightData
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{
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float4 position;
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float4 color;
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float4 attenuation;
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float4 spotDirection;
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float4 occlusionProbeChannels;
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};
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// Generated from UnityEngine.Rendering.Universal.ShaderInput+ShadowData
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// PackingRules = Exact
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struct ShadowData
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{
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float4x4 worldToShadowMatrix;
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float4 shadowParams;
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};
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#endif
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