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165 行
4.4 KiB
165 行
4.4 KiB
using UnityEngine;
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using UnityEditor;
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namespace UnityEditor.Experimental.Rendering.Universal.Path2D.GUIFramework
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{
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internal class GUIState : IGUIState
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{
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private Handles.CapFunction nullCap = (int c, Vector3 p , Quaternion r, float s, EventType ev) => {};
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public Vector2 mousePosition
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{
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get { return Event.current.mousePosition; }
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}
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public int mouseButton
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{
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get { return Event.current.button; }
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}
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public int clickCount
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{
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get { return Event.current.clickCount; }
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}
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public bool isShiftDown
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{
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get { return Event.current.shift; }
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}
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public bool isAltDown
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{
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get { return Event.current.alt; }
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}
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public bool isActionKeyDown
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{
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get { return EditorGUI.actionKey; }
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}
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public KeyCode keyCode
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{
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get { return Event.current.keyCode; }
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}
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public EventType eventType
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{
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get { return Event.current.type; }
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}
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public string commandName
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{
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get { return Event.current.commandName; }
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}
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public int nearestControl
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{
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get { return HandleUtility.nearestControl; }
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set { HandleUtility.nearestControl = value; }
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}
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public int hotControl
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{
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get { return GUIUtility.hotControl; }
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set { GUIUtility.hotControl = value; }
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}
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public bool changed
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{
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get { return GUI.changed; }
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set { GUI.changed = value; }
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}
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public int GetControlID(int hint, FocusType focusType)
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{
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return GUIUtility.GetControlID(hint, focusType);
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}
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public void AddControl(int controlID, float distance)
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{
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HandleUtility.AddControl(controlID, distance);
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}
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public bool Slider(int id, SliderData sliderData, out Vector3 newPosition)
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{
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if (mouseButton == 0 && eventType == EventType.MouseDown)
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{
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hotControl = 0;
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nearestControl = id;
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}
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EditorGUI.BeginChangeCheck();
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newPosition = Handles.Slider2D(id, sliderData.position, sliderData.forward, sliderData.right, sliderData.up, 1f, nullCap, Vector2.zero);
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return EditorGUI.EndChangeCheck();
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}
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public void UseCurrentEvent()
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{
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Event.current.Use();
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}
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public void Repaint()
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{
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HandleUtility.Repaint();
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}
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public bool IsEventOutsideWindow()
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{
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return Event.current.type == EventType.Ignore;
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}
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public bool IsViewToolActive()
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{
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return UnityEditor.Tools.current == Tool.View || isAltDown || mouseButton == 1 || mouseButton == 2;
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}
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public bool HasCurrentCamera()
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{
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return Camera.current != null;
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}
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public float GetHandleSize(Vector3 position)
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{
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var scale = HasCurrentCamera() ? 0.01f : 0.05f;
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return HandleUtility.GetHandleSize(position) * scale;
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}
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public float DistanceToSegment(Vector3 p1, Vector3 p2)
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{
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p1 = HandleUtility.WorldToGUIPoint(p1);
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p2 = HandleUtility.WorldToGUIPoint(p2);
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return HandleUtility.DistancePointToLineSegment(Event.current.mousePosition, p1, p2);
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}
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public float DistanceToCircle(Vector3 center, float radius)
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{
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return HandleUtility.DistanceToCircle(center, radius);
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}
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public Vector3 GUIToWorld(Vector2 guiPosition, Vector3 planeNormal, Vector3 planePos)
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{
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Vector3 worldPos = Handles.inverseMatrix.MultiplyPoint(guiPosition);
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if (Camera.current)
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{
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Ray ray = HandleUtility.GUIPointToWorldRay(guiPosition);
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planeNormal = Handles.matrix.MultiplyVector(planeNormal);
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planePos = Handles.matrix.MultiplyPoint(planePos);
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Plane plane = new Plane(planeNormal, planePos);
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float distance = 0f;
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if (plane.Raycast(ray, out distance))
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{
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worldPos = Handles.inverseMatrix.MultiplyPoint(ray.GetPoint(distance));
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}
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}
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return worldPos;
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}
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}
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}
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