Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

56 行
1.6 KiB

using System;
using System.Collections.Generic;
using BoatAttack.Boat;
using Cinemachine;
using UnityEngine;
namespace BoatAttack
{
public class RaceManager : MonoBehaviour
{
[Serializable]
public class Race
{
public List<BoatData> boats;
public int laps = 3;
public bool reversed;
}
public Race raceData;
private GameObject[] boats;
public CinemachineVirtualCamera DroneCamera;
private void Start()
{
WaypointGroup.instance.reverse = raceData.reversed;
WaypointGroup.instance.Setup();
CreateBoats();
DroneCameraTrack(0);
}
private void CreateBoats()
{
boats = new GameObject[raceData.boats.Count];
var i = 0;
foreach (var boat in raceData.boats)
{
var matrix = WaypointGroup.instance.startingPositons[i];
GameObject boatObject = Instantiate(boat.boatPrefab, matrix.GetColumn(3), Quaternion.LookRotation(matrix.GetColumn(2))) as GameObject;
boatObject.name = boat.boatName;
BoatController boatController = boatObject.GetComponent<BoatController>();
boatController.Human = boat.Human;
boatController.cam.gameObject.layer = LayerMask.NameToLayer("Player" + (i + 1));
boats[i] = boatObject;
i++;
}
}
void DroneCameraTrack(int player)
{
DroneCamera.Follow = boats[player].transform;
DroneCamera.LookAt = boats[player].transform;
}
}
}