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60 行
1.5 KiB
60 行
1.5 KiB
using System;
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using UnityEngine.UI;
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namespace UnityEngine.Rendering.UI
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{
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public class DebugUIHandlerIndirectFloatField : DebugUIHandlerWidget
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{
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public Text nameLabel;
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public Text valueLabel;
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public Func<float> getter;
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public Action<float> setter;
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public Func<float> incStepGetter;
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public Func<float> incStepMultGetter;
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public Func<float> decimalsGetter;
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public void Init()
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{
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UpdateValueLabel();
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}
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public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
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{
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nameLabel.color = colorSelected;
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valueLabel.color = colorSelected;
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return true;
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}
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public override void OnDeselection()
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{
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nameLabel.color = colorDefault;
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valueLabel.color = colorDefault;
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}
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public override void OnIncrement(bool fast)
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{
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ChangeValue(fast, 1);
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}
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public override void OnDecrement(bool fast)
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{
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ChangeValue(fast, -1);
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}
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void ChangeValue(bool fast, float multiplier)
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{
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float value = getter();
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value += incStepGetter() * (fast ? incStepMultGetter() : 1f) * multiplier;
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setter(value);
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UpdateValueLabel();
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}
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void UpdateValueLabel()
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{
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if (valueLabel != null)
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valueLabel.text = getter().ToString("N" + decimalsGetter());
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}
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}
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}
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