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49 行
1.4 KiB
49 行
1.4 KiB
using UnityEngine.UI;
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namespace UnityEngine.Rendering.UI
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{
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public class DebugUIHandlerGroup : DebugUIHandlerWidget
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{
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public Text nameLabel;
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public Transform header;
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DebugUI.Container m_Field;
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DebugUIHandlerContainer m_Container;
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internal override void SetWidget(DebugUI.Widget widget)
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{
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base.SetWidget(widget);
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m_Field = CastWidget<DebugUI.Container>();
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m_Container = GetComponent<DebugUIHandlerContainer>();
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if (string.IsNullOrEmpty(m_Field.displayName))
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header.gameObject.SetActive(false);
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else
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nameLabel.text = m_Field.displayName;
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}
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public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
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{
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if (!fromNext && !m_Container.IsDirectChild(previous))
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{
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var lastItem = m_Container.GetLastItem();
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DebugManager.instance.ChangeSelection(lastItem, false);
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return true;
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}
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return false;
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}
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public override DebugUIHandlerWidget Next()
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{
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if (m_Container == null)
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return base.Next();
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var firstChild = m_Container.GetFirstItem();
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if (firstChild == null)
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return base.Next();
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return firstChild;
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}
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}
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}
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