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BoatAttack
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Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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目录树:
2addac81
/main
/2019.3-marc
/lw-hw19-volume-env
/release-2019.1
/release-2019.2
/demo-work-customrenderer
/bugfix-R11G11B10-check
/dots-input
/bugfix-fix-vulkan-swapchain-image-count
/deferred-renderer
/adding-adaptive-performance
/incrementalpipeline2
/demo-ssao-2020.1
/dots-physics
/release-2019.3
/release-2019.4-LTS
/demo-webinar-unitenow
/feature-custom-postprocessing
/feature-infinite-sea
/adaptive-performance
/feature-new-clouds
/seans-add-link-xml
/boatattack-xr-add-xr-support
/demo-artist_tools
/testing-urp-pointlight-shadows
/demo-rgi
/feature-imposters
/demo-work
/ps5-settings
/seans-disable-camera-destroy
/artist_tools_couch_version
/updates-2019.4LTS
/consoles-perf
/graphics-tests
/feature-new-level
/boat-attack-2.0
/testing-depth-repo
/tests-bump-utf
/testing-automation
/nrp_perf
/graphics-gpudriven
/perf-ant-75
/main/zhen.zhu
/ps5-settings/minimal
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BoatAttack
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Packages
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com.unity.shadergraph
/
Documentation~
/
TableOfContents.md
9.1 KiB
原始文件
文件历史
About Shader Graph
Getting started with Shader Graph
Creating a new Shader Graph Asset
My first Shader Graph
Shader Graph Window
Blackboard
Master Preview
Create Node Menu
Sub Graph
Color Modes
Precision Modes
Custom Function Node
[Inside Shader Graph]
Shader Graph Asset
Sub Graph Asset
Node
Port
Custom Port Menu
Edge
Master Node
Property Types
Data Types
Precision Types
Port Bindings
Shader Stage
Node Library
Artistic
Adjustment
Channel Mixer
Contrast
Hue
Invert Colors
Replace Color
Saturation
White Balance
Blend
Blend
Filter
Dither
Mask
Channel Mask
Color Mask
Normal
Normal Blend
Normal From Height
Normal From Texture
Normal Reconstruct Z
Normal Strength
Normal Unpack
Utility
Colorspace Conversion
Channel
Combine
Flip
Split
Swizzle
Input
Basic
Boolean
Color
Constant
Integer
Slider
Time
Vector 1
Vector 2
Vector 3
Vector 4
Geometry
Bitangent Vector
Normal Vector
Position
Screen Position
Tangent Vector
UV
Vertex Color
View Direction
Gradient
Gradient
Sample Gradient
Matrix
Matrix 2x2
Matrix 3x3
Matrix 4x4
Transformation Matrix
PBR
Dielectric Specular
Metal Reflectance
Scene
Ambient
Camera
Fog
Object
Reflection Probe
Scene Color
Scene Depth
Screen
Texture
Cubemap Asset
Sample Cubemap
Sample Texture 2D
Sample Texture 2D Array
Sample Texture 2D LOD
Sample Texture 3D
Sampler State
Texel Size
Texture 2D Array Asset
Texture 2D Asset
Texture 3D Asset
Master
PBR
Unlit
Math
Advanced
Absolute
Exponential
Length
Log
Modulo
Negate
Normalize
Posterize
Reciprocal
Reciprocal Square Root
Basic
Add
Divide
Multiply
Power
Square Root
Subtract
Derivative
DDX
DDXY
DDY
Interpolation
Inverse Lerp
Lerp
Smoothstep
Matrix
Matrix Construction
Matrix Determinant
Matrix Split
Matrix Transpose
Range
Clamp
Fraction
Maximum
Minimum
One Minus
Random Range
Remap
Saturate
Round
Ceiling
Floor
Round
Sign
Step
Truncate
Trigonometry
Arccosine
Arcsine
Arctangent
Arctangent2
Cosine
Degrees To Radians
Hyperbolic Cosine
Hyperbolic Sine
Hyperbolic Tangent
Radians To Degrees
Sine
Tangent
Vector
Cross Product
Distance
Dot Product
Fresnel Effect
Projection
Reflection
Rejection
Rotate About Axis
Sphere Mask
Transform
Wave
Noise Sine Wave
Sawtooth Wave
Square Wave
Triangle Wave
Procedural
Noise
Gradient Noise
Simple Noise
Voronoi
Shapes
Ellipse
Polygon
Rectangle
Rounded Rectangle
Checkerboard
Utility
Logic
All
And
Any
Branch
Comparison
Is Front Face
Is Infinite
Is NaN
Nand
Not
Or
Custom Function
Preview
Sub Graph
UV
Flipbook
Polar Coordinates
Radial Shear
Rotate
Spherize
Tiling And Offset
Triplanar
Twirl