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21 行
853 B
21 行
853 B
using Unity.Entities;
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using UnityEngine;
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using WaterSystem;
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namespace Unity.Physics.Authoring
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{
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// IConvertGameObjectToEntity pipeline is called before the Physics Body & Shape Conversion Systems
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// This means that there would be no Physics components created when Convert was called.
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// Instead Convert is called from this specific ConversionSystem for any component that may need
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// to read or write the various Physics components at conversion time.
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[UpdateAfter(typeof(PhysicsBodyConversionSystem))]
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[UpdateAfter(typeof(LegacyRigidbodyConversionSystem))]
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public class PhysicsConversionSystem : GameObjectConversionSystem
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{
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// Update is called once per frame
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protected override void OnUpdate()
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{
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Entities.ForEach((BuoyantObject2 behaviour) => { behaviour.Convert(GetPrimaryEntity(behaviour), DstEntityManager, this); });
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}
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}
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}
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