Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(LODGroup))][ExecuteInEditMode]
public class LODLightmaps : MonoBehaviour {
LODGroup _lodGrp;
Renderer[] _main;
Renderer[] _LOD1;
Renderer[] _LOD2;
void Awake ()
{
CopyLightmapSettings();
}
void CopyLightmapSettings()
{
_lodGrp = GetComponent<LODGroup>();
LOD[] lods = _lodGrp.GetLODs();
_main = lods[0].renderers;
_LOD1 = lods[1].renderers;
_LOD2 = lods[2].renderers;
int[] lmIndex = new int[_main.Length];
Vector4[] lmScaleOffset = new Vector4[_main.Length];
for (var i = 0; i < _main.Length; i++)
{
lmIndex[i] = _main[i].lightmapIndex;
lmScaleOffset[i] = _main[i].lightmapScaleOffset;
}
for (var i = 0; i < _main.Length; i++)
{
_LOD1[i].lightmapIndex = lmIndex[i];
_LOD1[i].lightmapScaleOffset = lmScaleOffset[i];
_LOD2[i].lightmapIndex = lmIndex[i];
_LOD2[i].lightmapScaleOffset = lmScaleOffset[i];
}
}
}