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26 行
831 B
26 行
831 B
using UnityEditor;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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using Debug = System.Diagnostics.Debug;
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namespace UnityEditor.ShaderGraph
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{
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[CustomEditor(typeof(ShaderSubGraphImporter))]
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class ShaderSubGraphImporterEditor : ScriptedImporterEditor
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{
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public override bool showImportedObject => Unsupported.IsDeveloperMode();
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protected override bool needsApplyRevert => false;
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public override void OnInspectorGUI()
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{
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if (GUILayout.Button("Open Shader Editor"))
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{
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AssetImporter importer = target as AssetImporter;
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Debug.Assert(importer != null, "importer != null");
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ShaderGraphImporterEditor.ShowGraphEditWindow(importer.assetPath);
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}
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ApplyRevertGUI();
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}
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}
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}
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