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12 行
372 B
12 行
372 B
using System.Collections.Generic;
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using UnityEngine.Rendering;
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namespace UnityEditor.ShaderGraph
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{
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interface ISubShader
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{
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string GetSubshader(IMasterNode masterNode, GenerationMode mode, List<string> sourceAssetDependencyPaths = null);
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bool IsPipelineCompatible(RenderPipelineAsset renderPipelineAsset);
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int GetPreviewPassIndex();
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}
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}
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