Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

57 行
2.1 KiB

using System;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
[Serializable]
class SamplerStateMaterialSlot : MaterialSlot
{
public SamplerStateMaterialSlot()
{
}
public SamplerStateMaterialSlot(
int slotId,
string displayName,
string shaderOutputName,
SlotType slotType,
ShaderStageCapability stageCapability = ShaderStageCapability.All,
bool hidden = false)
: base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
{
}
public override string GetDefaultValue(GenerationMode generationMode)
{
var matOwner = owner as AbstractMaterialNode;
if (matOwner == null)
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
return $"{matOwner.GetVariableNameForSlot(id)}_Linear_Repeat";
}
public override SlotValueType valueType { get { return SlotValueType.SamplerState; } }
public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.SamplerState; } }
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
{
var matOwner = owner as AbstractMaterialNode;
if (matOwner == null)
throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
properties.AddShaderProperty(new SamplerStateShaderProperty()
{
value = new TextureSamplerState()
{
filter = TextureSamplerState.FilterMode.Linear,
wrap = TextureSamplerState.WrapMode.Repeat
},
overrideReferenceName = $"{matOwner.GetVariableNameForSlot(id)}_Linear_Repeat",
generatePropertyBlock = false,
});
}
public override void CopyValuesFrom(MaterialSlot foundSlot)
{
}
}
}