Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

1347 行
47 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEditor.Graphing;
using UnityEditor.Graphing.Util;
using UnityEditor.Rendering;
using Edge = UnityEditor.Graphing.Edge;
namespace UnityEditor.ShaderGraph
{
[Serializable]
[FormerName("UnityEditor.ShaderGraph.MaterialGraph")]
[FormerName("UnityEditor.ShaderGraph.SubGraph")]
[FormerName("UnityEditor.ShaderGraph.AbstractMaterialGraph")]
sealed class GraphData : ISerializationCallbackReceiver
{
public GraphObject owner { get; set; }
#region Input data
[NonSerialized]
List<AbstractShaderProperty> m_Properties = new List<AbstractShaderProperty>();
public IEnumerable<AbstractShaderProperty> properties
{
get { return m_Properties; }
}
[SerializeField]
List<SerializationHelper.JSONSerializedElement> m_SerializedProperties = new List<SerializationHelper.JSONSerializedElement>();
[NonSerialized]
List<ShaderKeyword> m_Keywords = new List<ShaderKeyword>();
public IEnumerable<ShaderKeyword> keywords
{
get { return m_Keywords; }
}
[SerializeField]
List<SerializationHelper.JSONSerializedElement> m_SerializedKeywords = new List<SerializationHelper.JSONSerializedElement>();
[NonSerialized]
List<ShaderInput> m_AddedInputs = new List<ShaderInput>();
public IEnumerable<ShaderInput> addedInputs
{
get { return m_AddedInputs; }
}
[NonSerialized]
List<Guid> m_RemovedInputs = new List<Guid>();
public IEnumerable<Guid> removedInputs
{
get { return m_RemovedInputs; }
}
[NonSerialized]
List<ShaderInput> m_MovedInputs = new List<ShaderInput>();
public IEnumerable<ShaderInput> movedInputs
{
get { return m_MovedInputs; }
}
public string assetGuid { get; set; }
#endregion
#region Node data
[NonSerialized]
Stack<Identifier> m_FreeNodeTempIds = new Stack<Identifier>();
[NonSerialized]
List<AbstractMaterialNode> m_Nodes = new List<AbstractMaterialNode>();
[NonSerialized]
Dictionary<Guid, AbstractMaterialNode> m_NodeDictionary = new Dictionary<Guid, AbstractMaterialNode>();
public IEnumerable<T> GetNodes<T>()
{
return m_Nodes.Where(x => x != null).OfType<T>();
}
[SerializeField]
List<SerializationHelper.JSONSerializedElement> m_SerializableNodes = new List<SerializationHelper.JSONSerializedElement>();
[NonSerialized]
List<AbstractMaterialNode> m_AddedNodes = new List<AbstractMaterialNode>();
public IEnumerable<AbstractMaterialNode> addedNodes
{
get { return m_AddedNodes; }
}
[NonSerialized]
List<AbstractMaterialNode> m_RemovedNodes = new List<AbstractMaterialNode>();
public IEnumerable<AbstractMaterialNode> removedNodes
{
get { return m_RemovedNodes; }
}
[NonSerialized]
List<AbstractMaterialNode> m_PastedNodes = new List<AbstractMaterialNode>();
public IEnumerable<AbstractMaterialNode> pastedNodes
{
get { return m_PastedNodes; }
}
#endregion
#region Group Data
[SerializeField]
List<GroupData> m_Groups = new List<GroupData>();
public IEnumerable<GroupData> groups
{
get { return m_Groups; }
}
[NonSerialized]
List<GroupData> m_AddedGroups = new List<GroupData>();
public IEnumerable<GroupData> addedGroups
{
get { return m_AddedGroups; }
}
[NonSerialized]
List<GroupData> m_RemovedGroups = new List<GroupData>();
public IEnumerable<GroupData> removedGroups
{
get { return m_RemovedGroups; }
}
[NonSerialized]
List<GroupData> m_PastedGroups = new List<GroupData>();
public IEnumerable<GroupData> pastedGroups
{
get { return m_PastedGroups; }
}
[NonSerialized]
List<ParentGroupChange> m_ParentGroupChanges = new List<ParentGroupChange>();
public IEnumerable<ParentGroupChange> parentGroupChanges
{
get { return m_ParentGroupChanges; }
}
[NonSerialized]
GroupData m_MostRecentlyCreatedGroup;
public GroupData mostRecentlyCreatedGroup => m_MostRecentlyCreatedGroup;
[NonSerialized]
Dictionary<Guid, List<IGroupItem>> m_GroupItems = new Dictionary<Guid, List<IGroupItem>>();
public IEnumerable<IGroupItem> GetItemsInGroup(GroupData groupData)
{
if (m_GroupItems.TryGetValue(groupData.guid, out var nodes))
{
return nodes;
}
return Enumerable.Empty<IGroupItem>();
}
#endregion
#region StickyNote Data
[SerializeField]
List<StickyNoteData> m_StickyNotes = new List<StickyNoteData>();
public IEnumerable<StickyNoteData> stickyNotes => m_StickyNotes;
[NonSerialized]
List<StickyNoteData> m_AddedStickyNotes = new List<StickyNoteData>();
public List<StickyNoteData> addedStickyNotes => m_AddedStickyNotes;
[NonSerialized]
List<StickyNoteData> m_RemovedNotes = new List<StickyNoteData>();
public IEnumerable<StickyNoteData> removedNotes => m_RemovedNotes;
[NonSerialized]
List<StickyNoteData> m_PastedStickyNotes = new List<StickyNoteData>();
public IEnumerable<StickyNoteData> pastedStickyNotes => m_PastedStickyNotes;
#endregion
#region Edge data
[NonSerialized]
List<IEdge> m_Edges = new List<IEdge>();
public IEnumerable<IEdge> edges
{
get { return m_Edges; }
}
[SerializeField]
List<SerializationHelper.JSONSerializedElement> m_SerializableEdges = new List<SerializationHelper.JSONSerializedElement>();
[NonSerialized]
Dictionary<Guid, List<IEdge>> m_NodeEdges = new Dictionary<Guid, List<IEdge>>();
[NonSerialized]
List<IEdge> m_AddedEdges = new List<IEdge>();
public IEnumerable<IEdge> addedEdges
{
get { return m_AddedEdges; }
}
[NonSerialized]
List<IEdge> m_RemovedEdges = new List<IEdge>();
public IEnumerable<IEdge> removedEdges
{
get { return m_RemovedEdges; }
}
#endregion
[SerializeField]
InspectorPreviewData m_PreviewData = new InspectorPreviewData();
public InspectorPreviewData previewData
{
get { return m_PreviewData; }
set { m_PreviewData = value; }
}
[SerializeField]
string m_Path;
public string path
{
get { return m_Path; }
set
{
if (m_Path == value)
return;
m_Path = value;
if(owner != null)
owner.RegisterCompleteObjectUndo("Change Path");
}
}
public MessageManager messageManager { get; set; }
public bool isSubGraph { get; set; }
[SerializeField]
private ConcretePrecision m_ConcretePrecision = ConcretePrecision.Float;
public ConcretePrecision concretePrecision
{
get => m_ConcretePrecision;
set => m_ConcretePrecision = value;
}
[NonSerialized]
Guid m_ActiveOutputNodeGuid;
public Guid activeOutputNodeGuid
{
get { return m_ActiveOutputNodeGuid; }
set
{
if (value != m_ActiveOutputNodeGuid)
{
m_ActiveOutputNodeGuid = value;
m_OutputNode = null;
didActiveOutputNodeChange = true;
}
}
}
[SerializeField]
string m_ActiveOutputNodeGuidSerialized;
[NonSerialized]
private AbstractMaterialNode m_OutputNode;
public AbstractMaterialNode outputNode
{
get
{
// find existing node
if (m_OutputNode == null)
{
if (isSubGraph)
{
m_OutputNode = GetNodes<SubGraphOutputNode>().FirstOrDefault();
}
else
{
m_OutputNode = GetNodeFromGuid(m_ActiveOutputNodeGuid);
}
}
return m_OutputNode;
}
}
public bool didActiveOutputNodeChange { get; set; }
public GraphData()
{
m_GroupItems[Guid.Empty] = new List<IGroupItem>();
}
public void ClearChanges()
{
m_AddedNodes.Clear();
m_RemovedNodes.Clear();
m_PastedNodes.Clear();
m_ParentGroupChanges.Clear();
m_AddedGroups.Clear();
m_RemovedGroups.Clear();
m_PastedGroups.Clear();
m_AddedEdges.Clear();
m_RemovedEdges.Clear();
m_AddedInputs.Clear();
m_RemovedInputs.Clear();
m_MovedInputs.Clear();
m_AddedStickyNotes.Clear();
m_RemovedNotes.Clear();
m_PastedStickyNotes.Clear();
m_MostRecentlyCreatedGroup = null;
didActiveOutputNodeChange = false;
}
public void AddNode(AbstractMaterialNode node)
{
if (node is AbstractMaterialNode materialNode)
{
if (isSubGraph && !materialNode.allowedInSubGraph)
{
Debug.LogWarningFormat("Attempting to add {0} to Sub Graph. This is not allowed.", materialNode.GetType());
return;
}
AddNodeNoValidate(materialNode);
// If adding a Sub Graph node whose asset contains Keywords
// Need to restest Keywords against the variant limit
if(node is SubGraphNode subGraphNode && subGraphNode.asset.keywords.Count > 0)
{
OnKeywordChangedNoValidate();
}
ValidateGraph();
}
else
{
Debug.LogWarningFormat("Trying to add node {0} to Material graph, but it is not a {1}", node, typeof(AbstractMaterialNode));
}
}
public void CreateGroup(GroupData groupData)
{
if (AddGroup(groupData))
{
m_MostRecentlyCreatedGroup = groupData;
}
}
bool AddGroup(GroupData groupData)
{
if (m_Groups.Contains(groupData))
return false;
m_Groups.Add(groupData);
m_AddedGroups.Add(groupData);
m_GroupItems.Add(groupData.guid, new List<IGroupItem>());
return true;
}
public void RemoveGroup(GroupData groupData)
{
RemoveGroupNoValidate(groupData);
ValidateGraph();
}
void RemoveGroupNoValidate(GroupData group)
{
if (!m_Groups.Contains(group))
throw new InvalidOperationException("Cannot remove a group that doesn't exist.");
m_Groups.Remove(group);
m_RemovedGroups.Add(group);
if (m_GroupItems.TryGetValue(group.guid, out var items))
{
foreach (IGroupItem groupItem in items.ToList())
{
SetGroup(groupItem, null);
}
m_GroupItems.Remove(group.guid);
}
}
public void AddStickyNote(StickyNoteData stickyNote)
{
if (m_StickyNotes.Contains(stickyNote))
{
throw new InvalidOperationException("Sticky note has already been added to the graph.");
}
if (!m_GroupItems.ContainsKey(stickyNote.groupGuid))
{
throw new InvalidOperationException("Trying to add sticky note with group that doesn't exist.");
}
m_StickyNotes.Add(stickyNote);
m_AddedStickyNotes.Add(stickyNote);
m_GroupItems[stickyNote.groupGuid].Add(stickyNote);
}
void RemoveNoteNoValidate(StickyNoteData stickyNote)
{
if (!m_StickyNotes.Contains(stickyNote))
{
throw new InvalidOperationException("Cannot remove a note that doesn't exist.");
}
m_StickyNotes.Remove(stickyNote);
m_RemovedNotes.Add(stickyNote);
if (m_GroupItems.TryGetValue(stickyNote.groupGuid, out var groupItems))
{
groupItems.Remove(stickyNote);
}
}
public void SetGroup(IGroupItem node, GroupData group)
{
var groupChange = new ParentGroupChange()
{
groupItem = node,
oldGroupGuid = node.groupGuid,
// Checking if the groupdata is null. If it is, then it means node has been removed out of a group.
// If the group data is null, then maybe the old group id should be removed
newGroupGuid = group?.guid ?? Guid.Empty
};
node.groupGuid = groupChange.newGroupGuid;
var oldGroupNodes = m_GroupItems[groupChange.oldGroupGuid];
oldGroupNodes.Remove(node);
m_GroupItems[groupChange.newGroupGuid].Add(node);
m_ParentGroupChanges.Add(groupChange);
}
void AddNodeNoValidate(AbstractMaterialNode node)
{
if (node.groupGuid != Guid.Empty && !m_GroupItems.ContainsKey(node.groupGuid))
{
throw new InvalidOperationException("Cannot add a node whose group doesn't exist.");
}
node.owner = this;
if (m_FreeNodeTempIds.Any())
{
var id = m_FreeNodeTempIds.Pop();
id.IncrementVersion();
node.tempId = id;
m_Nodes[id.index] = node;
}
else
{
var id = new Identifier(m_Nodes.Count);
node.tempId = id;
m_Nodes.Add(node);
}
m_NodeDictionary.Add(node.guid, node);
m_AddedNodes.Add(node);
m_GroupItems[node.groupGuid].Add(node);
}
public void RemoveNode(AbstractMaterialNode node)
{
if (!node.canDeleteNode)
{
throw new InvalidOperationException($"Node {node.name} ({node.guid}) cannot be deleted.");
}
RemoveNodeNoValidate(node);
ValidateGraph();
}
void RemoveNodeNoValidate(AbstractMaterialNode node)
{
if (!m_NodeDictionary.ContainsKey(node.guid))
{
throw new InvalidOperationException("Cannot remove a node that doesn't exist.");
}
m_Nodes[node.tempId.index] = null;
m_FreeNodeTempIds.Push(node.tempId);
m_NodeDictionary.Remove(node.guid);
messageManager?.RemoveNode(node.tempId);
m_RemovedNodes.Add(node);
if (m_GroupItems.TryGetValue(node.groupGuid, out var groupItems))
{
groupItems.Remove(node);
}
}
void AddEdgeToNodeEdges(IEdge edge)
{
List<IEdge> inputEdges;
if (!m_NodeEdges.TryGetValue(edge.inputSlot.nodeGuid, out inputEdges))
m_NodeEdges[edge.inputSlot.nodeGuid] = inputEdges = new List<IEdge>();
inputEdges.Add(edge);
List<IEdge> outputEdges;
if (!m_NodeEdges.TryGetValue(edge.outputSlot.nodeGuid, out outputEdges))
m_NodeEdges[edge.outputSlot.nodeGuid] = outputEdges = new List<IEdge>();
outputEdges.Add(edge);
}
IEdge ConnectNoValidate(SlotReference fromSlotRef, SlotReference toSlotRef)
{
var fromNode = GetNodeFromGuid(fromSlotRef.nodeGuid);
var toNode = GetNodeFromGuid(toSlotRef.nodeGuid);
if (fromNode == null || toNode == null)
return null;
// if fromNode is already connected to toNode
// do now allow a connection as toNode will then
// have an edge to fromNode creating a cycle.
// if this is parsed it will lead to an infinite loop.
var dependentNodes = new List<AbstractMaterialNode>();
NodeUtils.CollectNodesNodeFeedsInto(dependentNodes, toNode);
if (dependentNodes.Contains(fromNode))
return null;
var fromSlot = fromNode.FindSlot<ISlot>(fromSlotRef.slotId);
var toSlot = toNode.FindSlot<ISlot>(toSlotRef.slotId);
if (fromSlot == null || toSlot == null)
return null;
if (fromSlot.isOutputSlot == toSlot.isOutputSlot)
return null;
var outputSlot = fromSlot.isOutputSlot ? fromSlotRef : toSlotRef;
var inputSlot = fromSlot.isInputSlot ? fromSlotRef : toSlotRef;
s_TempEdges.Clear();
GetEdges(inputSlot, s_TempEdges);
// remove any inputs that exits before adding
foreach (var edge in s_TempEdges)
{
RemoveEdgeNoValidate(edge);
}
var newEdge = new Edge(outputSlot, inputSlot);
m_Edges.Add(newEdge);
m_AddedEdges.Add(newEdge);
AddEdgeToNodeEdges(newEdge);
//Debug.LogFormat("Connected edge: {0} -> {1} ({2} -> {3})\n{4}", newEdge.outputSlot.nodeGuid, newEdge.inputSlot.nodeGuid, fromNode.name, toNode.name, Environment.StackTrace);
return newEdge;
}
public IEdge Connect(SlotReference fromSlotRef, SlotReference toSlotRef)
{
var newEdge = ConnectNoValidate(fromSlotRef, toSlotRef);
ValidateGraph();
return newEdge;
}
public void RemoveEdge(IEdge e)
{
RemoveEdgeNoValidate(e);
ValidateGraph();
}
public void RemoveElements(AbstractMaterialNode[] nodes, IEdge[] edges, GroupData[] groups, StickyNoteData[] notes)
{
foreach (var node in nodes)
{
if (!node.canDeleteNode)
{
throw new InvalidOperationException($"Node {node.name} ({node.guid}) cannot be deleted.");
}
}
foreach (var edge in edges.ToArray())
{
RemoveEdgeNoValidate(edge);
}
foreach (var serializableNode in nodes)
{
RemoveNodeNoValidate(serializableNode);
}
foreach (var noteData in notes)
{
RemoveNoteNoValidate(noteData);
}
foreach (var groupData in groups)
{
RemoveGroupNoValidate(groupData);
}
ValidateGraph();
}
void RemoveEdgeNoValidate(IEdge e)
{
e = m_Edges.FirstOrDefault(x => x.Equals(e));
if (e == null)
throw new ArgumentException("Trying to remove an edge that does not exist.", "e");
m_Edges.Remove(e);
List<IEdge> inputNodeEdges;
if (m_NodeEdges.TryGetValue(e.inputSlot.nodeGuid, out inputNodeEdges))
inputNodeEdges.Remove(e);
List<IEdge> outputNodeEdges;
if (m_NodeEdges.TryGetValue(e.outputSlot.nodeGuid, out outputNodeEdges))
outputNodeEdges.Remove(e);
m_RemovedEdges.Add(e);
}
public AbstractMaterialNode GetNodeFromGuid(Guid guid)
{
AbstractMaterialNode node;
m_NodeDictionary.TryGetValue(guid, out node);
return node;
}
public AbstractMaterialNode GetNodeFromTempId(Identifier tempId)
{
if (tempId.index > m_Nodes.Count)
throw new ArgumentException("Trying to retrieve a node using an identifier that does not exist.");
var node = m_Nodes[tempId.index];
if (node == null)
throw new Exception("Trying to retrieve a node using an identifier that does not exist.");
if (node.tempId.version != tempId.version)
throw new Exception("Trying to retrieve a node that was removed from the graph.");
return node;
}
public bool ContainsNodeGuid(Guid guid)
{
return m_NodeDictionary.ContainsKey(guid);
}
public T GetNodeFromGuid<T>(Guid guid) where T : AbstractMaterialNode
{
var node = GetNodeFromGuid(guid);
if (node is T)
return (T)node;
return default(T);
}
public void GetEdges(SlotReference s, List<IEdge> foundEdges)
{
var node = GetNodeFromGuid(s.nodeGuid);
if (node == null)
{
return;
}
ISlot slot = node.FindSlot<ISlot>(s.slotId);
List<IEdge> candidateEdges;
if (!m_NodeEdges.TryGetValue(s.nodeGuid, out candidateEdges))
return;
foreach (var edge in candidateEdges)
{
var cs = slot.isInputSlot ? edge.inputSlot : edge.outputSlot;
if (cs.nodeGuid == s.nodeGuid && cs.slotId == s.slotId)
foundEdges.Add(edge);
}
}
public IEnumerable<IEdge> GetEdges(SlotReference s)
{
var edges = new List<IEdge>();
GetEdges(s, edges);
return edges;
}
public void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
{
foreach (var prop in properties)
{
if(prop is GradientShaderProperty gradientProp && generationMode == GenerationMode.Preview)
{
GradientUtil.GetGradientPropertiesForPreview(collector, gradientProp.referenceName, gradientProp.value);
continue;
}
collector.AddShaderProperty(prop);
}
}
public void CollectShaderKeywords(KeywordCollector collector, GenerationMode generationMode)
{
foreach (var keyword in keywords)
{
collector.AddShaderKeyword(keyword);
}
// Alwways calculate permutations when collecting
collector.CalculateKeywordPermutations();
}
public void AddGraphInput(ShaderInput input)
{
if (input == null)
return;
switch(input)
{
case AbstractShaderProperty property:
if (m_Properties.Contains(property))
return;
m_Properties.Add(property);
break;
case ShaderKeyword keyword:
if (m_Keywords.Contains(keyword))
return;
m_Keywords.Add(keyword);
break;
default:
throw new ArgumentOutOfRangeException();
}
m_AddedInputs.Add(input);
}
public void SanitizeGraphInputName(ShaderInput input)
{
input.displayName = input.displayName.Trim();
switch(input)
{
case AbstractShaderProperty property:
input.displayName = GraphUtil.SanitizeName(properties.Where(p => p.guid != input.guid).Select(p => p.displayName), "{0} ({1})", input.displayName);
break;
case ShaderKeyword keyword:
input.displayName = GraphUtil.SanitizeName(keywords.Where(p => p.guid != input.guid).Select(p => p.displayName), "{0} ({1})", input.displayName);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public void SanitizeGraphInputReferenceName(ShaderInput input, string newName)
{
if (string.IsNullOrEmpty(newName))
return;
string name = newName.Trim();
if (string.IsNullOrEmpty(name))
return;
name = Regex.Replace(name, @"(?:[^A-Za-z_0-9])|(?:\s)", "_");
switch(input)
{
case AbstractShaderProperty property:
property.overrideReferenceName = GraphUtil.SanitizeName(properties.Where(p => p.guid != property.guid).Select(p => p.referenceName), "{0}_{1}", name);
break;
case ShaderKeyword keyword:
keyword.overrideReferenceName = GraphUtil.SanitizeName(keywords.Where(p => p.guid != input.guid).Select(p => p.referenceName), "{0}_{1}", name).ToUpper();
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public void RemoveGraphInput(ShaderInput input)
{
switch(input)
{
case AbstractShaderProperty property:
var propetyNodes = GetNodes<PropertyNode>().Where(x => x.propertyGuid == input.guid).ToList();
foreach (var propNode in propetyNodes)
ReplacePropertyNodeWithConcreteNodeNoValidate(propNode);
break;
}
RemoveGraphInputNoValidate(input.guid);
ValidateGraph();
}
public void MoveProperty(AbstractShaderProperty property, int newIndex)
{
if (newIndex > m_Properties.Count || newIndex < 0)
throw new ArgumentException("New index is not within properties list.");
var currentIndex = m_Properties.IndexOf(property);
if (currentIndex == -1)
throw new ArgumentException("Property is not in graph.");
if (newIndex == currentIndex)
return;
m_Properties.RemoveAt(currentIndex);
if (newIndex > currentIndex)
newIndex--;
var isLast = newIndex == m_Properties.Count;
if (isLast)
m_Properties.Add(property);
else
m_Properties.Insert(newIndex, property);
if (!m_MovedInputs.Contains(property))
m_MovedInputs.Add(property);
}
public void MoveKeyword(ShaderKeyword keyword, int newIndex)
{
if (newIndex > m_Keywords.Count || newIndex < 0)
throw new ArgumentException("New index is not within keywords list.");
var currentIndex = m_Keywords.IndexOf(keyword);
if (currentIndex == -1)
throw new ArgumentException("Keyword is not in graph.");
if (newIndex == currentIndex)
return;
m_Keywords.RemoveAt(currentIndex);
if (newIndex > currentIndex)
newIndex--;
var isLast = newIndex == m_Keywords.Count;
if (isLast)
m_Keywords.Add(keyword);
else
m_Keywords.Insert(newIndex, keyword);
if (!m_MovedInputs.Contains(keyword))
m_MovedInputs.Add(keyword);
}
public int GetGraphInputIndex(ShaderInput input)
{
switch(input)
{
case AbstractShaderProperty property:
return m_Properties.IndexOf(property);
case ShaderKeyword keyword:
return m_Keywords.IndexOf(keyword);
default:
throw new ArgumentOutOfRangeException();
}
}
void RemoveGraphInputNoValidate(Guid guid)
{
if (m_Properties.RemoveAll(x => x.guid == guid) > 0 ||
m_Keywords.RemoveAll(x => x.guid == guid) > 0)
{
m_RemovedInputs.Add(guid);
m_AddedInputs.RemoveAll(x => x.guid == guid);
m_MovedInputs.RemoveAll(x => x.guid == guid);
}
}
static List<IEdge> s_TempEdges = new List<IEdge>();
public void ReplacePropertyNodeWithConcreteNode(PropertyNode propertyNode)
{
ReplacePropertyNodeWithConcreteNodeNoValidate(propertyNode);
ValidateGraph();
}
void ReplacePropertyNodeWithConcreteNodeNoValidate(PropertyNode propertyNode)
{
var property = properties.FirstOrDefault(x => x.guid == propertyNode.propertyGuid);
if (property == null)
return;
var node = property.ToConcreteNode() as AbstractMaterialNode;
if (node == null)
return;
var slot = propertyNode.FindOutputSlot<MaterialSlot>(PropertyNode.OutputSlotId);
var newSlot = node.GetOutputSlots<MaterialSlot>().FirstOrDefault(s => s.valueType == slot.valueType);
if (newSlot == null)
return;
node.drawState = propertyNode.drawState;
node.groupGuid = propertyNode.groupGuid;
AddNodeNoValidate(node);
foreach (var edge in this.GetEdges(slot.slotReference))
ConnectNoValidate(newSlot.slotReference, edge.inputSlot);
RemoveNodeNoValidate(propertyNode);
}
public void OnKeywordChanged()
{
OnKeywordChangedNoValidate();
ValidateGraph();
}
public void OnKeywordChangedNoValidate()
{
var allNodes = GetNodes<AbstractMaterialNode>();
foreach(AbstractMaterialNode node in allNodes)
{
node.Dirty(ModificationScope.Topological);
node.ValidateNode();
}
}
public void ValidateGraph()
{
var propertyNodes = GetNodes<PropertyNode>().Where(n => !m_Properties.Any(p => p.guid == n.propertyGuid)).ToArray();
foreach (var pNode in propertyNodes)
ReplacePropertyNodeWithConcreteNodeNoValidate(pNode);
messageManager?.ClearAllFromProvider(this);
//First validate edges, remove any
//orphans. This can happen if a user
//manually modifies serialized data
//of if they delete a node in the inspector
//debug view.
foreach (var edge in edges.ToArray())
{
var outputNode = GetNodeFromGuid(edge.outputSlot.nodeGuid);
var inputNode = GetNodeFromGuid(edge.inputSlot.nodeGuid);
MaterialSlot outputSlot = null;
MaterialSlot inputSlot = null;
if (outputNode != null && inputNode != null)
{
outputSlot = outputNode.FindOutputSlot<MaterialSlot>(edge.outputSlot.slotId);
inputSlot = inputNode.FindInputSlot<MaterialSlot>(edge.inputSlot.slotId);
}
if (outputNode == null
|| inputNode == null
|| outputSlot == null
|| inputSlot == null)
{
//orphaned edge
RemoveEdgeNoValidate(edge);
}
}
var temporaryMarks = IndexSetPool.Get();
var permanentMarks = IndexSetPool.Get();
var slots = ListPool<MaterialSlot>.Get();
// Make sure we process a node's children before the node itself.
var stack = StackPool<AbstractMaterialNode>.Get();
foreach (var node in GetNodes<AbstractMaterialNode>())
{
stack.Push(node);
}
while (stack.Count > 0)
{
var node = stack.Pop();
if (permanentMarks.Contains(node.tempId.index))
{
continue;
}
if (temporaryMarks.Contains(node.tempId.index))
{
node.ValidateNode();
permanentMarks.Add(node.tempId.index);
}
else
{
temporaryMarks.Add(node.tempId.index);
stack.Push(node);
node.GetInputSlots(slots);
foreach (var inputSlot in slots)
{
var nodeEdges = GetEdges(inputSlot.slotReference);
foreach (var edge in nodeEdges)
{
var fromSocketRef = edge.outputSlot;
var childNode = GetNodeFromGuid(fromSocketRef.nodeGuid);
if (childNode != null)
{
stack.Push(childNode);
}
}
}
slots.Clear();
}
}
StackPool<AbstractMaterialNode>.Release(stack);
ListPool<MaterialSlot>.Release(slots);
IndexSetPool.Release(temporaryMarks);
IndexSetPool.Release(permanentMarks);
foreach (var edge in m_AddedEdges.ToList())
{
if (!ContainsNodeGuid(edge.outputSlot.nodeGuid) || !ContainsNodeGuid(edge.inputSlot.nodeGuid))
{
Debug.LogWarningFormat("Added edge is invalid: {0} -> {1}\n{2}", edge.outputSlot.nodeGuid, edge.inputSlot.nodeGuid, Environment.StackTrace);
m_AddedEdges.Remove(edge);
}
}
foreach (var groupChange in m_ParentGroupChanges.ToList())
{
if (groupChange.groupItem is AbstractMaterialNode node && !ContainsNodeGuid(node.guid))
{
m_ParentGroupChanges.Remove(groupChange);
}
if (groupChange.groupItem is StickyNoteData stickyNote && !m_StickyNotes.Contains(stickyNote))
{
m_ParentGroupChanges.Remove(groupChange);
}
}
}
public void AddValidationError(Identifier id, string errorMessage,
ShaderCompilerMessageSeverity severity = ShaderCompilerMessageSeverity.Error)
{
messageManager?.AddOrAppendError(this, id, new ShaderMessage(errorMessage, severity));
}
public void ClearErrorsForNode(AbstractMaterialNode node)
{
messageManager?.ClearNodesFromProvider(this, node.ToEnumerable());
}
public void ReplaceWith(GraphData other)
{
if (other == null)
throw new ArgumentException("Can only replace with another AbstractMaterialGraph", "other");
using (var removedInputsPooledObject = ListPool<Guid>.GetDisposable())
{
var removedInputGuids = removedInputsPooledObject.value;
foreach (var property in m_Properties)
removedInputGuids.Add(property.guid);
foreach (var keyword in m_Keywords)
removedInputGuids.Add(keyword.guid);
foreach (var inputGuid in removedInputGuids)
RemoveGraphInputNoValidate(inputGuid);
}
foreach (var otherProperty in other.properties)
{
if (!properties.Any(p => p.guid == otherProperty.guid))
AddGraphInput(otherProperty);
}
foreach (var otherKeyword in other.keywords)
{
if (!keywords.Any(p => p.guid == otherKeyword.guid))
AddGraphInput(otherKeyword);
}
other.ValidateGraph();
ValidateGraph();
// Current tactic is to remove all nodes and edges and then re-add them, such that depending systems
// will re-initialize with new references.
using (var removedGroupsPooledObject = ListPool<GroupData>.GetDisposable())
{
var removedGroupDatas = removedGroupsPooledObject.value;
removedGroupDatas.AddRange(m_Groups);
foreach (var groupData in removedGroupDatas)
{
RemoveGroupNoValidate(groupData);
}
}
using (var removedNotesPooledObject = ListPool<StickyNoteData>.GetDisposable())
{
var removedNoteDatas = removedNotesPooledObject.value;
removedNoteDatas.AddRange(m_StickyNotes);
foreach (var groupData in removedNoteDatas)
{
RemoveNoteNoValidate(groupData);
}
}
using (var pooledList = ListPool<IEdge>.GetDisposable())
{
var removedNodeEdges = pooledList.value;
removedNodeEdges.AddRange(m_Edges);
foreach (var edge in removedNodeEdges)
RemoveEdgeNoValidate(edge);
}
using (var removedNodesPooledObject = ListPool<Guid>.GetDisposable())
{
var removedNodeGuids = removedNodesPooledObject.value;
removedNodeGuids.AddRange(m_Nodes.Where(n => n != null).Select(n => n.guid));
foreach (var nodeGuid in removedNodeGuids)
RemoveNodeNoValidate(m_NodeDictionary[nodeGuid]);
}
ValidateGraph();
foreach (GroupData groupData in other.groups)
AddGroup(groupData);
foreach (var stickyNote in other.stickyNotes)
{
AddStickyNote(stickyNote);
}
foreach (var node in other.GetNodes<AbstractMaterialNode>())
AddNodeNoValidate(node);
foreach (var edge in other.edges)
ConnectNoValidate(edge.outputSlot, edge.inputSlot);
ValidateGraph();
}
internal void PasteGraph(CopyPasteGraph graphToPaste, List<AbstractMaterialNode> remappedNodes, List<IEdge> remappedEdges)
{
var groupGuidMap = new Dictionary<Guid, Guid>();
foreach (var group in graphToPaste.groups)
{
var position = group.position;
position.x += 30;
position.y += 30;
GroupData newGroup = new GroupData(group.title, position);
var oldGuid = group.guid;
var newGuid = newGroup.guid;
groupGuidMap[oldGuid] = newGuid;
AddGroup(newGroup);
m_PastedGroups.Add(newGroup);
}
foreach (var stickyNote in graphToPaste.stickyNotes)
{
var position = stickyNote.position;
position.x += 30;
position.y += 30;
StickyNoteData pastedStickyNote = new StickyNoteData(stickyNote.title, stickyNote.content, position);
if (groupGuidMap.ContainsKey(stickyNote.groupGuid))
{
pastedStickyNote.groupGuid = groupGuidMap[stickyNote.groupGuid];
}
AddStickyNote(pastedStickyNote);
m_PastedStickyNotes.Add(pastedStickyNote);
}
var nodeGuidMap = new Dictionary<Guid, Guid>();
foreach (var node in graphToPaste.GetNodes<AbstractMaterialNode>())
{
AbstractMaterialNode pastedNode = node;
var oldGuid = node.guid;
var newGuid = node.RewriteGuid();
nodeGuidMap[oldGuid] = newGuid;
// Check if the property nodes need to be made into a concrete node.
if (node is PropertyNode propertyNode)
{
// If the property is not in the current graph, do check if the
// property can be made into a concrete node.
if (!m_Properties.Select(x => x.guid).Contains(propertyNode.propertyGuid))
{
// If the property is in the serialized paste graph, make the property node into a property node.
var pastedGraphMetaProperties = graphToPaste.metaProperties.Where(x => x.guid == propertyNode.propertyGuid);
if (pastedGraphMetaProperties.Any())
{
pastedNode = pastedGraphMetaProperties.FirstOrDefault().ToConcreteNode();
pastedNode.drawState = node.drawState;
nodeGuidMap[oldGuid] = pastedNode.guid;
}
}
}
AbstractMaterialNode abstractMaterialNode = (AbstractMaterialNode)node;
// Check if the node is inside a group
if (groupGuidMap.ContainsKey(abstractMaterialNode.groupGuid))
{
var absNode = pastedNode as AbstractMaterialNode;
absNode.groupGuid = groupGuidMap[abstractMaterialNode.groupGuid];
pastedNode = absNode;
}
var drawState = node.drawState;
var position = drawState.position;
position.x += 30;
position.y += 30;
drawState.position = position;
node.drawState = drawState;
remappedNodes.Add(pastedNode);
AddNode(pastedNode);
// add the node to the pasted node list
m_PastedNodes.Add(pastedNode);
// Check if the keyword nodes need to have their keywords copied.
if (node is KeywordNode keywordNode)
{
// If the keyword is not in the current graph and is in the serialized paste graph copy it.
if (!keywords.Select(x => x.guid).Contains(keywordNode.keywordGuid))
{
var pastedGraphMetaKeywords = graphToPaste.metaKeywords.Where(x => x.guid == keywordNode.keywordGuid);
if (pastedGraphMetaKeywords.Any())
{
var keyword = pastedGraphMetaKeywords.FirstOrDefault(x => x.guid == keywordNode.keywordGuid);
SanitizeGraphInputName(keyword);
SanitizeGraphInputReferenceName(keyword, keyword.overrideReferenceName);
AddGraphInput(keyword);
}
}
// Always update Keyword nodes to handle any collisions resolved on the Keyword
keywordNode.UpdateNode();
}
}
// only connect edges within pasted elements, discard
// external edges.
foreach (var edge in graphToPaste.edges)
{
var outputSlot = edge.outputSlot;
var inputSlot = edge.inputSlot;
Guid remappedOutputNodeGuid;
Guid remappedInputNodeGuid;
if (nodeGuidMap.TryGetValue(outputSlot.nodeGuid, out remappedOutputNodeGuid)
&& nodeGuidMap.TryGetValue(inputSlot.nodeGuid, out remappedInputNodeGuid))
{
var outputSlotRef = new SlotReference(remappedOutputNodeGuid, outputSlot.slotId);
var inputSlotRef = new SlotReference(remappedInputNodeGuid, inputSlot.slotId);
remappedEdges.Add(Connect(outputSlotRef, inputSlotRef));
}
}
ValidateGraph();
}
public void OnBeforeSerialize()
{
m_SerializableNodes = SerializationHelper.Serialize(GetNodes<AbstractMaterialNode>());
m_SerializableEdges = SerializationHelper.Serialize<IEdge>(m_Edges);
m_SerializedProperties = SerializationHelper.Serialize<AbstractShaderProperty>(m_Properties);
m_SerializedKeywords = SerializationHelper.Serialize<ShaderKeyword>(m_Keywords);
m_ActiveOutputNodeGuidSerialized = m_ActiveOutputNodeGuid == Guid.Empty ? null : m_ActiveOutputNodeGuid.ToString();
}
public void OnAfterDeserialize()
{
// have to deserialize 'globals' before nodes
m_Properties = SerializationHelper.Deserialize<AbstractShaderProperty>(m_SerializedProperties, GraphUtil.GetLegacyTypeRemapping());
m_Keywords = SerializationHelper.Deserialize<ShaderKeyword>(m_SerializedKeywords, GraphUtil.GetLegacyTypeRemapping());
var nodes = SerializationHelper.Deserialize<AbstractMaterialNode>(m_SerializableNodes, GraphUtil.GetLegacyTypeRemapping());
m_Nodes = new List<AbstractMaterialNode>(nodes.Count);
m_NodeDictionary = new Dictionary<Guid, AbstractMaterialNode>(nodes.Count);
foreach (var group in m_Groups)
{
m_GroupItems.Add(group.guid, new List<IGroupItem>());
}
foreach (var node in nodes)
{
node.owner = this;
node.UpdateNodeAfterDeserialization();
node.tempId = new Identifier(m_Nodes.Count);
m_Nodes.Add(node);
m_NodeDictionary.Add(node.guid, node);
m_GroupItems[node.groupGuid].Add(node);
}
foreach (var stickyNote in m_StickyNotes)
{
m_GroupItems[stickyNote.groupGuid].Add(stickyNote);
}
m_SerializableNodes = null;
m_Edges = SerializationHelper.Deserialize<IEdge>(m_SerializableEdges, GraphUtil.GetLegacyTypeRemapping());
m_SerializableEdges = null;
foreach (var edge in m_Edges)
AddEdgeToNodeEdges(edge);
m_OutputNode = null;
if (!isSubGraph)
{
if (string.IsNullOrEmpty(m_ActiveOutputNodeGuidSerialized))
{
var node = (AbstractMaterialNode)GetNodes<IMasterNode>().FirstOrDefault();
if (node != null)
{
m_ActiveOutputNodeGuid = node.guid;
}
}
else
{
m_ActiveOutputNodeGuid = new Guid(m_ActiveOutputNodeGuidSerialized);
}
}
}
public void OnEnable()
{
foreach (var node in GetNodes<AbstractMaterialNode>().OfType<IOnAssetEnabled>())
{
node.OnEnable();
}
ShaderGraphPreferences.onVariantLimitChanged += OnKeywordChanged;
}
public void OnDisable()
{
ShaderGraphPreferences.onVariantLimitChanged -= OnKeywordChanged;
}
}
[Serializable]
class InspectorPreviewData
{
public SerializableMesh serializedMesh = new SerializableMesh();
[NonSerialized]
public Quaternion rotation = Quaternion.identity;
[NonSerialized]
public float scale = 1f;
}
}