Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System.IO;
using UnityEditor.ProjectWindowCallback;
namespace UnityEditor.ShaderGraph
{
class CreateShaderSubGraph : EndNameEditAction
{
[MenuItem("Assets/Create/Shader/Sub Graph", false, 208)]
public static void CreateMaterialSubGraph()
{
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreateShaderSubGraph>(),
string.Format("New Shader Sub Graph.{0}", ShaderSubGraphImporter.Extension), null, null);
}
public override void Action(int instanceId, string pathName, string resourceFile)
{
var graph = new GraphData { isSubGraph = true };
var outputNode = new SubGraphOutputNode();
graph.AddNode(outputNode);
outputNode.AddSlot(ConcreteSlotValueType.Vector4);
graph.path = "Sub Graphs";
FileUtilities.WriteShaderGraphToDisk(pathName, graph);
AssetDatabase.Refresh();
}
}
}