Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenu("Post-processing/Lens Distortion")]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
{
[Tooltip("Total distortion amount.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f);
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
[Tooltip("Distortion center point.")]
public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
[Tooltip("Global screen scaling.")]
public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f);
public bool IsActive()
{
return !Mathf.Approximately(intensity.value, 0f)
&& (xMultiplier.value > 0f || yMultiplier.value > 0f);
}
public bool IsTileCompatible() => false;
}
}