Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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50 行
2.3 KiB

using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenu("Post-processing/Channel Mixer")]
public sealed class ChannelMixer : VolumeComponent, IPostProcessComponent
{
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter redOutRedIn = new ClampedFloatParameter(100f, -200f, 200f);
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter redOutGreenIn = new ClampedFloatParameter(0f, -200f, 200f);
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter redOutBlueIn = new ClampedFloatParameter(0f, -200f, 200f);
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter greenOutRedIn = new ClampedFloatParameter(0f, -200f, 200f);
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter greenOutGreenIn = new ClampedFloatParameter(100f, -200f, 200f);
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter greenOutBlueIn = new ClampedFloatParameter(0f, -200f, 200f);
[Tooltip("Modify influence of the red channel in the overall mix.")]
public ClampedFloatParameter blueOutRedIn = new ClampedFloatParameter(0f, -200f, 200f);
[Tooltip("Modify influence of the green channel in the overall mix.")]
public ClampedFloatParameter blueOutGreenIn = new ClampedFloatParameter(0f, -200f, 200f);
[Tooltip("Modify influence of the blue channel in the overall mix.")]
public ClampedFloatParameter blueOutBlueIn = new ClampedFloatParameter(100f, -200f, 200f);
public bool IsActive()
{
return redOutRedIn.value != 100f
|| redOutGreenIn.value != 0f
|| redOutBlueIn.value != 0f
|| greenOutRedIn.value != 0f
|| greenOutGreenIn.value != 100f
|| greenOutBlueIn.value != 0f
|| blueOutRedIn.value != 0f
|| blueOutGreenIn.value != 0f
|| blueOutBlueIn.value != 100f;
}
public bool IsTileCompatible() => true;
}
}