Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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38 行
1.4 KiB

using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[VolumeComponentEditor(typeof(LiftGammaGain))]
sealed class LiftGammaGainEditor : VolumeComponentEditor
{
SerializedDataParameter m_Lift;
SerializedDataParameter m_Gamma;
SerializedDataParameter m_Gain;
readonly TrackballUIDrawer m_TrackballUIDrawer = new TrackballUIDrawer();
public override void OnEnable()
{
var o = new PropertyFetcher<LiftGammaGain>(serializedObject);
m_Lift = Unpack(o.Find(x => x.lift));
m_Gamma = Unpack(o.Find(x => x.gamma));
m_Gain = Unpack(o.Find(x => x.gain));
}
public override void OnInspectorGUI()
{
using (new EditorGUILayout.HorizontalScope())
{
m_TrackballUIDrawer.OnGUI(m_Lift.value, m_Lift.overrideState, EditorGUIUtility.TrTextContent("Lift"), GetLiftValue);
GUILayout.Space(4f);
m_TrackballUIDrawer.OnGUI(m_Gamma.value, m_Gamma.overrideState, EditorGUIUtility.TrTextContent("Gamma"), GetLiftValue);
GUILayout.Space(4f);
m_TrackballUIDrawer.OnGUI(m_Gain.value, m_Gain.overrideState, EditorGUIUtility.TrTextContent("Gain"), GetLiftValue);
}
}
static Vector3 GetLiftValue(Vector4 x) => new Vector3(x.x + x.w, x.y + x.w, x.z + x.w);
}
}