Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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61 行
1.6 KiB

using System;
using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
public class DebugUIHandlerUIntField : DebugUIHandlerWidget
{
public Text nameLabel;
public Text valueLabel;
DebugUI.UIntField m_Field;
internal override void SetWidget(DebugUI.Widget widget)
{
base.SetWidget(widget);
m_Field = CastWidget<DebugUI.UIntField>();
nameLabel.text = m_Field.displayName;
UpdateValueLabel();
}
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
nameLabel.color = colorSelected;
valueLabel.color = colorSelected;
return true;
}
public override void OnDeselection()
{
nameLabel.color = colorDefault;
valueLabel.color = colorDefault;
}
public override void OnIncrement(bool fast)
{
ChangeValue(fast, 1);
}
public override void OnDecrement(bool fast)
{
ChangeValue(fast, -1);
}
void ChangeValue(bool fast, int multiplier)
{
long value = m_Field.GetValue();
if (value == 0 && multiplier < 0)
return;
value += m_Field.incStep * (fast ? m_Field.intStepMult : 1) * multiplier;
m_Field.SetValue((uint)value);
UpdateValueLabel();
}
void UpdateValueLabel()
{
if (valueLabel != null)
valueLabel.text = m_Field.GetValue().ToString("N0");
}
}
}