Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System;
namespace UnityEngine.Rendering
{
public enum DynamicResolutionType : byte
{
Software,
Hardware,
//Temporal // Not yet supported
}
public enum DynamicResUpscaleFilter : byte
{
Bilinear,
CatmullRom,
Lanczos,
// Difference of Gaussians? [aka unsharp]
}
[Serializable]
public struct GlobalDynamicResolutionSettings
{
/// <summary>Default GlobalDynamicResolutionSettings</summary>
public static readonly GlobalDynamicResolutionSettings @default = new GlobalDynamicResolutionSettings()
{
maxPercentage = 100.0f,
minPercentage = 100.0f,
// It fall-backs to software when not supported, so it makes sense to have it on by default.
dynResType = DynamicResolutionType.Hardware,
upsampleFilter = DynamicResUpscaleFilter.CatmullRom,
forcedPercentage = 100.0f
};
public bool enabled;
public float maxPercentage;
public float minPercentage;
public DynamicResolutionType dynResType;
public DynamicResUpscaleFilter upsampleFilter;
public bool forceResolution;
public float forcedPercentage;
}
}