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32 行
1.0 KiB
32 行
1.0 KiB
#ifndef LIGHTWEIGHT_INPUT_PACKED_DIALECTRIC_INCLUDED
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#define LIGHTWEIGHT_INPUT_PACKED_DIALECTRIC_INCLUDED
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#include "LWRP/ShaderLibrary/Core.hlsl"
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#include "CoreRP/ShaderLibrary/CommonMaterial.hlsl"
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#include "LWRP/ShaderLibrary/InputSurfaceCommon.hlsl"
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CBUFFER_START(UnityPerMaterial)
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float4 _MainTex_ST;
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half4 _Color; // only temp
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half _Cutoff; // only temp
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half _BumpScale;
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CBUFFER_END
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inline void InitializeStandardLitSurfaceData(float2 uv, out SurfaceData outSurfaceData)
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{
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half4 albedoRoughness = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv);
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outSurfaceData.alpha = 1;
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outSurfaceData.albedo = albedoRoughness.rgb;
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outSurfaceData.metallic = 0;
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outSurfaceData.specular = half3(0.0h, 0.0h, 0.0h);
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outSurfaceData.smoothness = albedoRoughness.a;
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half4 normalAO = SAMPLE_TEXTURE2D(_BumpMap, sampler_BumpMap, uv);
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outSurfaceData.normalTS = normalAO.rgb * 2 - 1;
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outSurfaceData.occlusion = normalAO.a;
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outSurfaceData.emission = 0;
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}
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#endif // LIGHTWEIGHT_INPUT_PACKED_DIALECTRIC_INCLUDED
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