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62 行
1.7 KiB
62 行
1.7 KiB
Shader "Hidden/Sprite-Fallback"
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{
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Properties
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{
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_MainTex("Diffuse", 2D) = "white" {}
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_MaskTex("Mask", 2D) = "white" {}
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_NormalMap("Normal Map", 2D) = "bump" {}
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}
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HLSLINCLUDE
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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ENDHLSL
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SubShader
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{
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Tags {"Queue" = "Transparent" "RenderType" = "Transparent" "RenderPipeline" = "UniversalPipeline" }
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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ZWrite Off
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Pass
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{
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HLSLPROGRAM
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#pragma prefer_hlslcc gles
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#pragma vertex CombinedShapeLightVertex
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#pragma fragment CombinedShapeLightFragment
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struct Attributes
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{
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float3 positionOS : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float2 uv : TEXCOORD0;
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};
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TEXTURE2D(_MainTex);
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SAMPLER(sampler_MainTex);
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half4 _MainTex_ST;
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Varyings CombinedShapeLightVertex(Attributes v)
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{
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Varyings o = (Varyings)0;
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o.positionCS = TransformObjectToHClip(v.positionOS);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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}
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#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/CombinedShapeLightShared.hlsl"
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half4 CombinedShapeLightFragment(Varyings i) : SV_Target
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{
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return SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv);
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}
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ENDHLSL
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}
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}
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}
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