Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

1.1 KiB

Getting started with UniversalRP

To use the Universal Render Pipeline, you can either start a new Project or upgrade an existing one.

Once you have Project with UniversalRP, you must create a Scriptable Render Pipeline (SRP) Asset, and then configure the Graphics settings for your Project.

The following sub-chapters detail how to:

  • Create a new Project with UniversalRP
  • Upgrade an existing Project to UniversalRP
  • Configure UniversalRP for use, including creating an SRP Asset and changing the Graphics settings.

Note: Projects made using UniversalRP are not compatible with the High Definition Render Pipeline or the built-in Unity rendering pipeline. This is because the three render pipelines use different lighting models. Before you start development, you must decide which render pipeline to use in your Project.

Note: Built-in and custom Lit Shaders do not work with the Universal Render Pipeline. Instead, UniversalRP has a new set of standard shaders. If you upgrade a current Project to UniversalRP, you can upgrade built-in shaders to the new ones.