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47 行
1.8 KiB
47 行
1.8 KiB
using UnityEngine;
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using System.Collections.Generic;
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namespace Cinemachine.Utility
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{
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/// <summary>Manages onscreen positions for Cinemachine debugging output</summary>
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public class CinemachineGameWindowDebug
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{
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static HashSet<Object> mClients;
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/// <summary>Release a screen rectangle previously obtained through GetScreenPos()</summary>
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/// <param name="client">The client caller. Used as a handle.</param>
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public static void ReleaseScreenPos(Object client)
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{
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if (mClients != null && mClients.Contains(client))
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mClients.Remove(client);
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}
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/// <summary>Reserve an on-screen rectangle for debugging output.</summary>
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/// <param name="client">The client caller. This is used as a handle.</param>
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/// <param name="text">Sample text, for determining rectangle size</param>
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/// <param name="style">What style will be used to draw, used here for
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/// determining rect size</param>
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/// <returns>An area on the game screen large enough to print the text
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/// in the style indicated</returns>
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public static Rect GetScreenPos(Object client, string text, GUIStyle style)
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{
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if (mClients == null)
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mClients = new HashSet<Object>();
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if (!mClients.Contains(client))
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mClients.Add(client);
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Vector2 pos = new Vector2(0, 0);
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Vector2 size = style.CalcSize(new GUIContent(text));
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if (mClients != null)
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{
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foreach (var c in mClients)
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{
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if (c == client)
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break;
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pos.y += size.y;
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}
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}
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return new Rect(pos, size);
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}
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}
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}
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