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103 行
4.5 KiB
103 行
4.5 KiB
using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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namespace Cinemachine.Editor
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{
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[CustomEditor(typeof(CinemachineOrbitalTransposer))]
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internal class CinemachineOrbitalTransposerEditor : BaseEditor<CinemachineOrbitalTransposer>
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{
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protected override List<string> GetExcludedPropertiesInInspector()
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{
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List<string> excluded = base.GetExcludedPropertiesInInspector();
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if (Target.m_HeadingIsSlave)
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{
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excluded.Add(FieldPath(x => x.m_FollowOffset));
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excluded.Add(FieldPath(x => x.m_BindingMode));
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excluded.Add(FieldPath(x => x.m_Heading));
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excluded.Add(FieldPath(x => x.m_XAxis));
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excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
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}
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switch (Target.m_BindingMode)
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{
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default:
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case CinemachineTransposer.BindingMode.LockToTarget:
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break;
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case CinemachineTransposer.BindingMode.LockToTargetNoRoll:
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excluded.Add(FieldPath(x => x.m_RollDamping));
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break;
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case CinemachineTransposer.BindingMode.LockToTargetWithWorldUp:
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excluded.Add(FieldPath(x => x.m_PitchDamping));
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excluded.Add(FieldPath(x => x.m_RollDamping));
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break;
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case CinemachineTransposer.BindingMode.LockToTargetOnAssign:
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case CinemachineTransposer.BindingMode.WorldSpace:
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excluded.Add(FieldPath(x => x.m_PitchDamping));
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excluded.Add(FieldPath(x => x.m_YawDamping));
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excluded.Add(FieldPath(x => x.m_RollDamping));
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break;
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case CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp:
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excluded.Add(FieldPath(x => x.m_XDamping));
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excluded.Add(FieldPath(x => x.m_PitchDamping));
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excluded.Add(FieldPath(x => x.m_YawDamping));
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excluded.Add(FieldPath(x => x.m_RollDamping));
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excluded.Add(FieldPath(x => x.m_Heading));
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excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
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break;
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}
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return excluded;
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}
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public override void OnInspectorGUI()
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{
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BeginInspector();
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if (Target.FollowTarget == null)
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EditorGUILayout.HelpBox(
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"Orbital Transposer requires a Follow target.",
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MessageType.Warning);
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DrawRemainingPropertiesInInspector();
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}
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[DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineOrbitalTransposer))]
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static void DrawTransposerGizmos(CinemachineOrbitalTransposer target, GizmoType selectionType)
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{
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if (target.IsValid)
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{
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Color originalGizmoColour = Gizmos.color;
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Gizmos.color = CinemachineCore.Instance.IsLive(target.VirtualCamera)
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? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
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: CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
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Vector3 up = Vector3.up;
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CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(target.VirtualCamera);
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if (brain != null)
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up = brain.DefaultWorldUp;
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Vector3 pos = target.FollowTarget.position;
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Quaternion orient = target.GetReferenceOrientation(up);
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up = orient * Vector3.up;
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DrawCircleAtPointWithRadius
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(pos + up * target.m_FollowOffset.y, orient, target.m_FollowOffset.z);
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Gizmos.color = originalGizmoColour;
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}
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}
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internal static void DrawCircleAtPointWithRadius(Vector3 point, Quaternion orient, float radius)
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{
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Matrix4x4 prevMatrix = Gizmos.matrix;
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Gizmos.matrix = Matrix4x4.TRS(point, orient, radius * Vector3.one);
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const int kNumPoints = 25;
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Vector3 currPoint = Vector3.forward;
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Quaternion rot = Quaternion.AngleAxis(360f / (float)kNumPoints, Vector3.up);
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for (int i = 0; i < kNumPoints + 1; ++i)
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{
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Vector3 nextPoint = rot * currPoint;
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Gizmos.DrawLine(currPoint, nextPoint);
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currPoint = nextPoint;
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}
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Gizmos.matrix = prevMatrix;
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}
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}
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}
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