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206 行
8.9 KiB
206 行
8.9 KiB
using UnityEngine;
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using UnityEditor;
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using Cinemachine.Editor;
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using System.Collections.Generic;
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using Cinemachine.Utility;
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namespace Cinemachine
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{
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[CustomEditor(typeof(CinemachineFreeLook))]
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internal sealed class CinemachineFreeLookEditor
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: CinemachineVirtualCameraBaseEditor<CinemachineFreeLook>
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{
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protected override List<string> GetExcludedPropertiesInInspector()
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{
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List<string> excluded = base.GetExcludedPropertiesInInspector();
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excluded.Add(FieldPath(x => x.m_Orbits));
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if (!Target.m_CommonLens)
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excluded.Add(FieldPath(x => x.m_Lens));
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if (Target.m_BindingMode == CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp)
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{
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excluded.Add(FieldPath(x => x.m_Heading));
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excluded.Add(FieldPath(x => x.m_RecenterToTargetHeading));
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}
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return excluded;
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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// Must destroy child editors or we get exceptions
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if (m_editors != null)
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foreach (UnityEditor.Editor e in m_editors)
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if (e != null)
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UnityEngine.Object.DestroyImmediate(e);
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}
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public override void OnInspectorGUI()
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{
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// Ordinary properties
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BeginInspector();
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DrawHeaderInInspector();
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DrawPropertyInInspector(FindProperty(x => x.m_Priority));
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DrawTargetsInInspector(FindProperty(x => x.m_Follow), FindProperty(x => x.m_LookAt));
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DrawRemainingPropertiesInInspector();
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// Orbits
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EditorGUI.BeginChangeCheck();
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SerializedProperty orbits = FindProperty(x => x.m_Orbits);
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for (int i = 0; i < CinemachineFreeLook.RigNames.Length; ++i)
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{
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float hSpace = 3;
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SerializedProperty orbit = orbits.GetArrayElementAtIndex(i);
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Rect rect = EditorGUILayout.GetControlRect(true);
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rect = EditorGUI.PrefixLabel(rect, new GUIContent(CinemachineFreeLook.RigNames[i]));
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rect.height = EditorGUIUtility.singleLineHeight;
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rect.width = rect.width / 2 - hSpace;
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float oldWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = rect.width / 2;
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SerializedProperty heightProp = orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Height);
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EditorGUI.PropertyField(rect, heightProp, new GUIContent("Height"));
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rect.x += rect.width + hSpace;
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SerializedProperty radiusProp = orbit.FindPropertyRelative(() => Target.m_Orbits[i].m_Radius);
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EditorGUI.PropertyField(rect, radiusProp, new GUIContent("Radius"));
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EditorGUIUtility.labelWidth = oldWidth;
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}
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if (EditorGUI.EndChangeCheck())
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serializedObject.ApplyModifiedProperties();
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// Rigs
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UpdateRigEditors();
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for (int i = 0; i < m_editors.Length; ++i)
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{
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if (m_editors[i] == null)
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continue;
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EditorGUILayout.Separator();
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EditorGUILayout.BeginVertical(GUI.skin.box);
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EditorGUILayout.LabelField(RigNames[i], EditorStyles.boldLabel);
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++EditorGUI.indentLevel;
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m_editors[i].OnInspectorGUI();
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--EditorGUI.indentLevel;
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EditorGUILayout.EndVertical();
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}
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// Extensions
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DrawExtensionsWidgetInInspector();
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}
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string[] RigNames;
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CinemachineVirtualCameraBase[] m_rigs;
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UnityEditor.Editor[] m_editors;
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void UpdateRigEditors()
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{
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RigNames = CinemachineFreeLook.RigNames;
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if (m_rigs == null)
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m_rigs = new CinemachineVirtualCameraBase[RigNames.Length];
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if (m_editors == null)
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m_editors = new UnityEditor.Editor[RigNames.Length];
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for (int i = 0; i < RigNames.Length; ++i)
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{
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CinemachineVirtualCamera rig = Target.GetRig(i);
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if (rig == null || rig != m_rigs[i])
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{
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m_rigs[i] = rig;
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if (m_editors[i] != null)
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UnityEngine.Object.DestroyImmediate(m_editors[i]);
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m_editors[i] = null;
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if (rig != null)
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CreateCachedEditor(rig, null, ref m_editors[i]);
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}
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}
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}
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/// <summary>
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/// Register with CinemachineFreeLook to create the pipeline in an undo-friendly manner
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/// </summary>
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[InitializeOnLoad]
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class CreateRigWithUndo
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{
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static CreateRigWithUndo()
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{
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CinemachineFreeLook.CreateRigOverride
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= (CinemachineFreeLook vcam, string name, CinemachineVirtualCamera copyFrom) =>
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{
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// Create a new rig with default components
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GameObject go = new GameObject(name);
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Undo.RegisterCreatedObjectUndo(go, "created rig");
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Undo.SetTransformParent(go.transform, vcam.transform, "parenting rig");
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CinemachineVirtualCamera rig = Undo.AddComponent<CinemachineVirtualCamera>(go);
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Undo.RecordObject(rig, "creating rig");
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if (copyFrom != null)
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ReflectionHelpers.CopyFields(copyFrom, rig);
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else
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{
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go = rig.GetComponentOwner().gameObject;
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Undo.RecordObject(Undo.AddComponent<CinemachineOrbitalTransposer>(go), "creating rig");
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Undo.RecordObject(Undo.AddComponent<CinemachineComposer>(go), "creating rig");
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}
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return rig;
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};
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CinemachineFreeLook.DestroyRigOverride = (GameObject rig) =>
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{
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Undo.DestroyObjectImmediate(rig);
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};
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}
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}
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[DrawGizmo(GizmoType.Active | GizmoType.Selected, typeof(CinemachineFreeLook))]
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private static void DrawFreeLookGizmos(CinemachineFreeLook vcam, GizmoType selectionType)
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{
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// Standard frustum and logo
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CinemachineBrainEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType);
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Color originalGizmoColour = Gizmos.color;
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bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam);
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Gizmos.color = isActiveVirtualCam
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? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour
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: CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour;
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if (vcam.Follow != null)
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{
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Vector3 pos = vcam.Follow.position;
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Vector3 up = Vector3.up;
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CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam);
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if (brain != null)
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up = brain.DefaultWorldUp;
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var MiddleRig = vcam.GetRig(1).GetCinemachineComponent<CinemachineOrbitalTransposer>();
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Quaternion orient = MiddleRig.GetReferenceOrientation(up);
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up = orient * Vector3.up;
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float rotation = vcam.m_XAxis.Value + vcam.m_Heading.m_HeadingBias;
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orient = Quaternion.AngleAxis(rotation, up) * orient;
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CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
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pos + up * vcam.m_Orbits[0].m_Height, orient, vcam.m_Orbits[0].m_Radius);
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CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
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pos + up * vcam.m_Orbits[1].m_Height, orient, vcam.m_Orbits[1].m_Radius);
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CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius(
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pos + up * vcam.m_Orbits[2].m_Height, orient, vcam.m_Orbits[2].m_Radius);
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DrawCameraPath(pos, orient, vcam);
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}
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Gizmos.color = originalGizmoColour;
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}
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private static void DrawCameraPath(Vector3 atPos, Quaternion orient, CinemachineFreeLook vcam)
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{
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Matrix4x4 prevMatrix = Gizmos.matrix;
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Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one);
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const int kNumStepsPerPair = 30;
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Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f);
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for (int i = 1; i < kNumStepsPerPair + 1; ++i)
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{
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float t = (float)i / (float)kNumStepsPerPair;
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Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t);
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Gizmos.DrawLine(currPos, nextPos);
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Gizmos.DrawWireSphere(nextPos, 0.02f);
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currPos = nextPos;
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}
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Gizmos.matrix = prevMatrix;
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}
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}
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}
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