Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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namespace Cinemachine.PostFX
{
/// <summary>Integrates Cinemachine with PostProcessing V1 stack.</summary>
/// Since PostPorcessing V1 does not create a define in Player settings the
/// way V2 does, we do it ourselves if we detect the presence of PostProcessing V1
class PostFXAutoImport
{
[UnityEditor.InitializeOnLoad]
class EditorInitialize
{
static EditorInitialize()
{
#if UNITY_POST_PROCESSING_STACK_V2
// We have PPv2
CinemachinePostProcessing.InitializeModule();
#else
// Check for PostProcessing V1. Define symbol if we have it.
if (Cinemachine.Utility.ReflectionHelpers.TypeIsDefined("UnityEngine.PostProcessing.PostProcessingBehaviour"))
{
if (Cinemachine.Editor.ScriptableObjectUtility.AddDefineForAllBuildTargets("UNITY_POST_PROCESSING_STACK_V1"))
{
string path = Cinemachine.Editor.ScriptableObjectUtility.CinemachineInstallAssetPath + "/PostFX/CinemachinePostFX.cs";
UnityEditor.AssetDatabase.ImportAsset(path, UnityEditor.ImportAssetOptions.ForceUpdate);
}
}
#if UNITY_POST_PROCESSING_STACK_V1
// We have PPv1
CinemachinePostFX.InitializeModule();
#endif
#endif
}
}
}
}