Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.Rendering.LightweightPipeline;
[ExecuteInEditMode]
public class ShadowOnlyPass : MonoBehaviour {
private Light _light;
void Start()
{
_light = GetComponent<Light>();
}
void ShadowCheck(Camera cam)
{
if (_light)
{
if (cam == Camera.main)
_light.shadows = LightShadows.Soft;
else
_light.shadows = LightShadows.None;
}
}
void OnEnable()
{
LightweightPipeline.beginCameraRendering += ShadowCheck;
}
// Cleanup all the objects we possibly have created
void OnDisable()
{
LightweightPipeline.beginCameraRendering -= ShadowCheck;
}
}