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38 行
906 B
38 行
906 B
using UnityEngine;
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namespace BoatAttack
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{
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/// <summary>
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/// Simple scripts sets a random HUE on a shader with the property '_Hue'
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/// </summary>
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public class RandomHue : MonoBehaviour
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{
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public MeshRenderer[] renderers;
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private static readonly int Hue = Shader.PropertyToID("_Hue");
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private void OnEnable()
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{
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RandomizeHue();
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}
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void RandomizeHue()
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{
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#if STATIC_EVERYTHING
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var hue = 0f;
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#else
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var hue = Random.Range(0f, 1f);
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#endif
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if (renderers == null || renderers.Length <= 0) return;
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foreach (var t in renderers)
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{
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if (t == null) continue;
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var mat = new Material(t.sharedMaterial);
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mat.SetFloat(Hue, hue);
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t.material = mat;
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}
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}
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}
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}
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