Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
using UnityObject = UnityEngine.Object;
public static class CoreEditorUtils
{
class Styles
{
static readonly Color k_Normal_AllTheme = new Color32(0, 0, 0, 0);
//static readonly Color k_Hover_Dark = new Color32(70, 70, 70, 255);
//static readonly Color k_Hover = new Color32(193, 193, 193, 255);
static readonly Color k_Active_Dark = new Color32(80, 80, 80, 255);
static readonly Color k_Active = new Color32(216, 216, 216, 255);
static readonly int s_MoreOptionsHash = "MoreOptions".GetHashCode();
static public GUIContent moreOptionsLabel { get; private set; }
static public GUIStyle moreOptionsStyle { get; private set; }
static public GUIStyle moreOptionsLabelStyle { get; private set; }
static Styles()
{
moreOptionsLabel = EditorGUIUtility.TrIconContent("MoreOptions", "More Options");
moreOptionsStyle = new GUIStyle(GUI.skin.toggle);
Texture2D normalColor = new Texture2D(1, 1);
normalColor.SetPixel(1, 1, k_Normal_AllTheme);
moreOptionsStyle.normal.background = normalColor;
moreOptionsStyle.onActive.background = normalColor;
moreOptionsStyle.onFocused.background = normalColor;
moreOptionsStyle.onNormal.background = normalColor;
moreOptionsStyle.onHover.background = normalColor;
moreOptionsStyle.active.background = normalColor;
moreOptionsStyle.focused.background = normalColor;
moreOptionsStyle.hover.background = normalColor;
moreOptionsLabelStyle = new GUIStyle(GUI.skin.label);
moreOptionsLabelStyle.padding = new RectOffset(0, 0, 0, -1);
}
//Note:
// - GUIStyle seams to be broken: all states have same state than normal light theme
// - Hover with event will not be updated right when we enter the rect
//-> Removing hover for now. Keep theme color for refactoring with UIElement later
static public bool DrawMoreOptions(Rect rect, bool active)
{
int id = GUIUtility.GetControlID(s_MoreOptionsHash, FocusType.Passive, rect);
var evt = Event.current;
switch (evt.type)
{
case EventType.Repaint:
Color background = k_Normal_AllTheme;
if (active)
background = EditorGUIUtility.isProSkin ? k_Active_Dark : k_Active;
EditorGUI.DrawRect(rect, background);
GUI.Label(rect, moreOptionsLabel, moreOptionsLabelStyle);
break;
case EventType.KeyDown:
bool anyModifiers = (evt.alt || evt.shift || evt.command || evt.control);
if ((evt.keyCode == KeyCode.Space || evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter) && !anyModifiers && GUIUtility.keyboardControl == id)
{
evt.Use();
GUI.changed = true;
return !active;
}
break;
case EventType.MouseDown:
if (rect.Contains(evt.mousePosition))
{
GrabMouseControl(id);
evt.Use();
}
break;
case EventType.MouseUp:
if (HasMouseControl(id))
{
ReleaseMouseControl();
evt.Use();
if (rect.Contains(evt.mousePosition))
{
GUI.changed = true;
return !active;
}
}
break;
case EventType.MouseDrag:
if (HasMouseControl(id))
evt.Use();
break;
}
return active;
}
static int s_GrabbedID = -1;
static void GrabMouseControl(int id) => s_GrabbedID = id;
static void ReleaseMouseControl() => s_GrabbedID = -1;
static bool HasMouseControl(int id) => s_GrabbedID == id;
}
static GraphicsDeviceType[] m_BuildTargets;
public static GraphicsDeviceType[] buildTargets => m_BuildTargets ?? (m_BuildTargets = PlayerSettings.GetGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget));
static CoreEditorUtils()
{
LoadSkinAndIconMethods();
}
// Serialization helpers
/// <summary>
/// To use with extreme caution. It not really get the property but try to find a field with similar name
/// Hence inheritance override of property is not supported.
/// Also variable rename will silently break the search.
/// </summary>
public static string FindProperty<T, TValue>(Expression<Func<T, TValue>> expr)
{
// Get the field path as a string
MemberExpression me;
switch (expr.Body.NodeType)
{
case ExpressionType.MemberAccess:
me = expr.Body as MemberExpression;
break;
default:
throw new InvalidOperationException();
}
var members = new List<string>();
while (me != null)
{
// For field, get the field name
// For properties, get the name of the backing field
var name = me.Member is FieldInfo
? me.Member.Name
: "m_" + me.Member.Name.Substring(0, 1).ToUpper() + me.Member.Name.Substring(1);
members.Add(name);
me = me.Expression as MemberExpression;
}
var sb = new StringBuilder();
for (int i = members.Count - 1; i >= 0; i--)
{
sb.Append(members[i]);
if (i > 0) sb.Append('.');
}
return sb.ToString();
}
// UI Helpers
public static void DrawFixMeBox(string text, Action action)
{
EditorGUILayout.HelpBox(text, MessageType.Warning);
GUILayout.Space(-32);
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.FlexibleSpace();
if (GUILayout.Button("Fix", GUILayout.Width(60)))
action();
GUILayout.Space(8);
}
GUILayout.Space(11);
}
public static void DrawMultipleFields(string label, SerializedProperty[] ppts, GUIContent[] lbls)
=> DrawMultipleFields(EditorGUIUtility.TrTextContent(label), ppts, lbls);
public static void DrawMultipleFields(GUIContent label, SerializedProperty[] ppts, GUIContent[] lbls)
{
var labelWidth = EditorGUIUtility.labelWidth;
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PrefixLabel(label);
using (new EditorGUILayout.VerticalScope())
{
EditorGUIUtility.labelWidth = 40;
EditorGUI.indentLevel--;
for (var i = 0; i < ppts.Length; ++i)
EditorGUILayout.PropertyField(ppts[i], lbls[i]);
EditorGUI.indentLevel++;
}
}
EditorGUIUtility.labelWidth = labelWidth;
}
public static void DrawSplitter(bool isBoxed = false)
{
var rect = GUILayoutUtility.GetRect(1f, 1f);
// Splitter rect should be full-width
rect.xMin = 0f;
rect.width += 4f;
if (isBoxed)
{
rect.xMin = EditorGUIUtility.singleLineHeight - 2;
rect.width -= 1;
}
if (Event.current.type != EventType.Repaint)
return;
EditorGUI.DrawRect(rect, !EditorGUIUtility.isProSkin
? new Color(0.6f, 0.6f, 0.6f, 1.333f)
: new Color(0.12f, 0.12f, 0.12f, 1.333f));
}
public static void DrawHeader(string title)
=> DrawHeader(EditorGUIUtility.TrTextContent(title));
public static void DrawHeader(GUIContent title)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// Background rect should be full-width
backgroundRect.xMin = 0f;
backgroundRect.width += 4f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
}
/// <summary> Draw a foldout header </summary>
/// <param name="title"> The title of the header </param>
/// <param name="state"> The state of the header </param>
/// <param name="isBoxed"> [optional] is the eader contained in a box style ? </param>
/// <param name="hasMoreOptions"> [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn. </param>
/// <param name="toggleMoreOption"> [optional] Callback call when advanced button clicked. Should be used to toggle its state. </param>
public static bool DrawHeaderFoldout(string title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOption = null)
=> DrawHeaderFoldout(EditorGUIUtility.TrTextContent(title), state, isBoxed, hasMoreOptions, toggleMoreOption);
/// <summary> Draw a foldout header </summary>
/// <param name="title"> The title of the header </param>
/// <param name="state"> The state of the header </param>
/// <param name="isBoxed"> [optional] is the eader contained in a box style ? </param>
/// <param name="hasMoreOptions"> [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn. </param>
/// <param name="toggleMoreOptions"> [optional] Callback call when advanced button clicked. Should be used to toggle its state. </param>
public static bool DrawHeaderFoldout(GUIContent title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
{
const float height = 17f;
var backgroundRect = GUILayoutUtility.GetRect(1f, height);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// More options 1/2
var moreOptionsRect = new Rect();
if (hasMoreOptions != null)
{
moreOptionsRect = backgroundRect;
moreOptionsRect.x += moreOptionsRect.width - 16 - 1;
moreOptionsRect.height = 15;
moreOptionsRect.width = 16;
}
// Background rect should be full-width
backgroundRect.xMin = 0f;
backgroundRect.width += 4f;
if (isBoxed)
{
labelRect.xMin += 5;
foldoutRect.xMin += 5;
backgroundRect.xMin = EditorGUIUtility.singleLineHeight;
backgroundRect.width -= 3;
}
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// More options 2/2
if (hasMoreOptions != null)
{
EditorGUI.BeginChangeCheck();
Styles.DrawMoreOptions(moreOptionsRect, hasMoreOptions());
if (EditorGUI.EndChangeCheck() && toggleMoreOptions != null)
{
toggleMoreOptions();
}
}
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
var e = Event.current;
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && !moreOptionsRect.Contains(e.mousePosition) && e.button == 0)
{
state = !state;
e.Use();
}
return state;
}
/// <summary> Draw a foldout header </summary>
/// <param name="title"> The title of the header </param>
/// <param name="state"> The state of the header </param>
/// <param name="isBoxed"> [optional] is the eader contained in a box style ? </param>
/// <param name="hasMoreOption"> [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn. </param>
/// <param name="toggleMoreOptions"> [optional] Callback call when advanced button clicked. Should be used to toggle its state. </param>
public static bool DrawSubHeaderFoldout(string title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
=> DrawSubHeaderFoldout(EditorGUIUtility.TrTextContent(title), state, isBoxed, hasMoreOptions, toggleMoreOptions);
/// <summary> Draw a foldout header </summary>
/// <param name="title"> The title of the header </param>
/// <param name="state"> The state of the header </param>
/// <param name="isBoxed"> [optional] is the eader contained in a box style ? </param>
/// <param name="hasMoreOptions"> [optional] Delegate used to draw the right state of the advanced button. If null, no button drawn. </param>
/// <param name="toggleMoreOptions"> [optional] Callback call when advanced button clicked. Should be used to toggle its state. </param>
public static bool DrawSubHeaderFoldout(GUIContent title, bool state, bool isBoxed = false, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
{
const float height = 17f;
var backgroundRect = GUILayoutUtility.GetRect(1f, height);
var labelRect = backgroundRect;
labelRect.xMin += 16f;
labelRect.xMax -= 20f;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.x += 15 * EditorGUI.indentLevel; //GUI do not handle indent. Handle it here
foldoutRect.width = 13f;
foldoutRect.height = 13f;
// More options
var advancedRect = new Rect();
if (hasMoreOptions != null)
{
advancedRect = backgroundRect;
advancedRect.x += advancedRect.width - 16 - 1;
advancedRect.height = 16;
advancedRect.width = 16;
bool moreOptions = hasMoreOptions();
bool newMoreOptions = Styles.DrawMoreOptions(advancedRect, moreOptions);
if (moreOptions ^ newMoreOptions)
toggleMoreOptions?.Invoke();
}
// Background rect should be full-width
backgroundRect.xMin = 0f;
backgroundRect.width += 4f;
if (isBoxed)
{
labelRect.xMin += 5;
foldoutRect.xMin += 5;
backgroundRect.xMin = EditorGUIUtility.singleLineHeight;
backgroundRect.width -= 3;
}
// Title
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Active checkbox
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
var e = Event.current;
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && !advancedRect.Contains(e.mousePosition) && e.button == 0)
{
state = !state;
e.Use();
}
return state;
}
public static bool DrawHeaderToggle(string title, SerializedProperty group, SerializedProperty activeField, Action<Vector2> contextAction = null, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
=> DrawHeaderToggle(EditorGUIUtility.TrTextContent(title), group, activeField, contextAction, hasMoreOptions, toggleMoreOptions);
public static bool DrawHeaderToggle(GUIContent title, SerializedProperty group, SerializedProperty activeField, Action<Vector2> contextAction = null, Func<bool> hasMoreOptions = null, Action toggleMoreOptions = null)
{
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
var labelRect = backgroundRect;
labelRect.xMin += 32f;
labelRect.xMax -= 20f + 16 + 5;
var foldoutRect = backgroundRect;
foldoutRect.y += 1f;
foldoutRect.width = 13f;
foldoutRect.height = 13f;
var toggleRect = backgroundRect;
toggleRect.x += 16f;
toggleRect.y += 2f;
toggleRect.width = 13f;
toggleRect.height = 13f;
// More options 1/2
var moreOptionsRect = new Rect();
if (hasMoreOptions != null)
{
moreOptionsRect = backgroundRect;
moreOptionsRect.x += moreOptionsRect.width - 16 - 1 - 16 - 5;
moreOptionsRect.height = 15;
moreOptionsRect.width = 16;
}
// Background rect should be full-width
backgroundRect.xMin = 0f;
backgroundRect.width += 4f;
// Background
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
// Title
using (new EditorGUI.DisabledScope(!activeField.boolValue))
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
// Foldout
group.serializedObject.Update();
group.isExpanded = GUI.Toggle(foldoutRect, group.isExpanded, GUIContent.none, EditorStyles.foldout);
group.serializedObject.ApplyModifiedProperties();
// Active checkbox
activeField.serializedObject.Update();
activeField.boolValue = GUI.Toggle(toggleRect, activeField.boolValue, GUIContent.none, CoreEditorStyles.smallTickbox);
activeField.serializedObject.ApplyModifiedProperties();
// More options 2/2
if (hasMoreOptions != null)
{
bool moreOptions = hasMoreOptions();
bool newMoreOptions = Styles.DrawMoreOptions(moreOptionsRect, moreOptions);
if (moreOptions ^ newMoreOptions)
toggleMoreOptions?.Invoke();
}
// Context menu
var menuIcon = CoreEditorStyles.paneOptionsIcon;
var menuRect = new Rect(labelRect.xMax + 3f + 16 + 5 , labelRect.y + 1f, menuIcon.width, menuIcon.height);
if (contextAction != null)
GUI.DrawTexture(menuRect, menuIcon);
// Handle events
var e = Event.current;
if (e.type == EventType.MouseDown)
{
if (contextAction != null && menuRect.Contains(e.mousePosition))
{
contextAction(new Vector2(menuRect.x, menuRect.yMax));
e.Use();
}
else if (labelRect.Contains(e.mousePosition))
{
if (e.button == 0)
group.isExpanded = !group.isExpanded;
else if (contextAction != null)
contextAction(e.mousePosition);
e.Use();
}
}
return group.isExpanded;
}
static readonly GUIContent[] k_DrawVector6_Label =
{
new GUIContent("X"),
new GUIContent("Y"),
new GUIContent("Z"),
};
const int k_DrawVector6Slider_LabelSize = 60;
const int k_DrawVector6Slider_FieldSize = 80;
public static void DrawVector6(GUIContent label, SerializedProperty positive, SerializedProperty negative, Vector3 min, Vector3 max, Color[] colors = null, SerializedProperty multiplicator = null)
{
if (colors != null && (colors.Length != 6))
throw new System.ArgumentException("Colors must be a 6 element array. [+X, +Y, +X, -X, -Y, -Z]");
GUILayout.BeginVertical();
Rect rect = EditorGUI.IndentedRect(GUILayoutUtility.GetRect(0, float.MaxValue, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight));
if (label != GUIContent.none)
{
var labelRect = rect;
labelRect.x -= 15f * EditorGUI.indentLevel;
labelRect.width = EditorGUIUtility.labelWidth;
EditorGUI.LabelField(labelRect, label);
rect.x += EditorGUIUtility.labelWidth - 1f - 15f * EditorGUI.indentLevel;
rect.width -= EditorGUIUtility.labelWidth - 1f - 15f * EditorGUI.indentLevel;
}
DrawVector3(rect, k_DrawVector6_Label, positive, min, max, false, colors == null ? null : new Color[] { colors[0], colors[1], colors[2] }, multiplicator);
GUILayout.Space(EditorGUIUtility.standardVerticalSpacing);
rect = EditorGUI.IndentedRect(GUILayoutUtility.GetRect(0, float.MaxValue, EditorGUIUtility.singleLineHeight, EditorGUIUtility.singleLineHeight));
rect.x += EditorGUIUtility.labelWidth - 1f - 15f * EditorGUI.indentLevel;
rect.width -= EditorGUIUtility.labelWidth - 1f - 15f * EditorGUI.indentLevel;
DrawVector3(rect, k_DrawVector6_Label, negative, min, max, true, colors == null ? null : new Color[] { colors[3], colors[4], colors[5] }, multiplicator);
GUILayout.EndVertical();
}
static void DrawVector3(Rect rect, GUIContent[] labels, SerializedProperty value, Vector3 min, Vector3 max, bool addMinusPrefix, Color[] colors, SerializedProperty multiplicator = null)
{
float[] multifloat = multiplicator == null
? new float[] { value.vector3Value.x, value.vector3Value.y, value.vector3Value.z }
: new float[] { value.vector3Value.x * multiplicator.vector3Value.x, value.vector3Value.y * multiplicator.vector3Value.y, value.vector3Value.z * multiplicator.vector3Value.z };
float fieldWidth = rect.width / 3f;
EditorGUI.showMixedValue = value.hasMultipleDifferentValues;
EditorGUI.BeginChangeCheck();
EditorGUI.MultiFloatField(rect, labels, multifloat);
if(EditorGUI.EndChangeCheck())
{
value.vector3Value = multiplicator == null
? new Vector3(
Mathf.Clamp(multifloat[0], min.x, max.x),
Mathf.Clamp(multifloat[1], min.y, max.y),
Mathf.Clamp(multifloat[2], min.z, max.z)
)
: new Vector3(
Mathf.Clamp((multiplicator.vector3Value.x < -0.00001 || 0.00001 < multiplicator.vector3Value.x) ? multifloat[0] / multiplicator.vector3Value.x : 0f, min.x, max.x),
Mathf.Clamp((multiplicator.vector3Value.y < -0.00001 || 0.00001 < multiplicator.vector3Value.y) ? multifloat[1] / multiplicator.vector3Value.y : 0f, min.y, max.y),
Mathf.Clamp((multiplicator.vector3Value.z < -0.00001 || 0.00001 < multiplicator.vector3Value.z) ? multifloat[2] / multiplicator.vector3Value.z : 0f, min.z, max.z)
);
}
EditorGUI.showMixedValue = false;
//Suffix is a hack as sublabel only work with 1 character
if (addMinusPrefix)
{
Rect suffixRect = new Rect(rect.x - 4 - 15 * EditorGUI.indentLevel, rect.y, 100, rect.height);
for(int i = 0; i < 3; ++i)
{
EditorGUI.LabelField(suffixRect, "-");
suffixRect.x += fieldWidth + .66f;
}
}
//Color is a hack as nothing is done to handle this at the moment
if(colors != null)
{
if (colors.Length != 3)
throw new System.ArgumentException("colors must have 3 elements.");
Rect suffixRect = new Rect(rect.x + 7 - 15 * EditorGUI.indentLevel, rect.y, 100, rect.height);
GUIStyle colorMark = new GUIStyle(EditorStyles.label);
colorMark.normal.textColor = colors[0];
EditorGUI.LabelField(suffixRect, "|", colorMark);
suffixRect.x += 1;
EditorGUI.LabelField(suffixRect, "|", colorMark);
suffixRect.x += fieldWidth - .5f;
colorMark.normal.textColor = colors[1];
EditorGUI.LabelField(suffixRect, "|", colorMark);
suffixRect.x += 1;
EditorGUI.LabelField(suffixRect, "|", colorMark);
suffixRect.x += fieldWidth;
colorMark.normal.textColor = colors[2];
EditorGUI.LabelField(suffixRect, "|", colorMark);
suffixRect.x += 1;
EditorGUI.LabelField(suffixRect, "|", colorMark);
}
}
public static void DrawPopup(GUIContent label, SerializedProperty property, string[] options)
{
var mode = property.intValue;
EditorGUI.BeginChangeCheck();
if (mode >= options.Length)
Debug.LogError(string.Format("Invalid option while trying to set {0}", label.text));
mode = EditorGUILayout.Popup(label, mode, options);
if (EditorGUI.EndChangeCheck())
property.intValue = mode;
}
/// <summary>
/// Draw an EnumPopup handling multiEdition
/// </summary>
/// <param name="property"></param>
/// <param name="type"></param>
/// <param name="label"></param>
public static void DrawEnumPopup(SerializedProperty property, System.Type type, GUIContent label = null)
{
EditorGUI.showMixedValue = property.hasMultipleDifferentValues;
EditorGUI.BeginChangeCheck();
var name = System.Enum.GetName(type, property.intValue);
var index = System.Array.FindIndex(System.Enum.GetNames(type), n => n == name);
var input = (System.Enum)System.Enum.GetValues(type).GetValue(index);
var rawResult = EditorGUILayout.EnumPopup(label ?? EditorGUIUtility.TrTextContent(ObjectNames.NicifyVariableName(property.name)), input);
var result = ((System.IConvertible)rawResult).ToInt32(System.Globalization.CultureInfo.CurrentCulture);
if (EditorGUI.EndChangeCheck())
property.intValue = result;
EditorGUI.showMixedValue = false;
}
public static void RemoveMaterialKeywords(Material material)
=> material.shaderKeywords = null;
public static T[] GetAdditionalData<T>(UnityEngine.Object[] targets, Action<T> initDefault = null)
where T : Component
{
// Handles multi-selection
var data = targets.Cast<Component>()
.Select(t => t.GetComponent<T>())
.ToArray();
for (int i = 0; i < data.Length; i++)
{
if (data[i] == null)
{
data[i] = Undo.AddComponent<T>(((Component)targets[i]).gameObject);
if (initDefault != null)
{
initDefault(data[i]);
}
}
}
return data;
}
static public GameObject CreateGameObject(GameObject parent, string name, params Type[] types)
=> ObjectFactory.CreateGameObject(GameObjectUtility.GetUniqueNameForSibling(parent != null ? parent.transform : null, name), types);
static public string GetCurrentProjectVersion()
{
string[] readText = File.ReadAllLines("ProjectSettings/ProjectVersion.txt");
// format is m_EditorVersion: 2018.2.0b7
string[] versionText = readText[0].Split(' ');
return versionText[1];
}
static public void CheckOutFile(bool VCSEnabled, UnityObject mat)
{
if (VCSEnabled)
{
UnityEditor.VersionControl.Task task = UnityEditor.VersionControl.Provider.Checkout(mat, UnityEditor.VersionControl.CheckoutMode.Both);
if (!task.success)
{
Debug.Log(task.text + " " + task.resultCode);
}
}
}
#region IconAndSkin
internal enum Skin
{
Auto,
Personnal,
Professional,
}
static Func<int> GetInternalSkinIndex;
static Func<float> GetGUIStatePixelsPerPoint;
static Func<Texture2D, float> GetTexturePixelPerPoint;
static Action<Texture2D, float> SetTexturePixelPerPoint;
static void LoadSkinAndIconMethods()
{
var internalSkinIndexInfo = typeof(EditorGUIUtility).GetProperty("skinIndex", BindingFlags.NonPublic | BindingFlags.Static);
var internalSkinIndexLambda = Expression.Lambda<Func<int>>(Expression.Property(null, internalSkinIndexInfo));
GetInternalSkinIndex = internalSkinIndexLambda.Compile();
var guiStatePixelsPerPointInfo = typeof(GUIUtility).GetProperty("pixelsPerPoint", BindingFlags.NonPublic | BindingFlags.Static);
var guiStatePixelsPerPointLambda = Expression.Lambda<Func<float>>(Expression.Property(null, guiStatePixelsPerPointInfo));
GetGUIStatePixelsPerPoint = guiStatePixelsPerPointLambda.Compile();
var pixelPerPointParam = Expression.Parameter(typeof(float), "pixelPerPoint");
var texture2DProperty = Expression.Parameter(typeof(Texture2D), "texture2D");
var texture2DPixelsPerPointInfo = typeof(Texture2D).GetProperty("pixelsPerPoint", BindingFlags.NonPublic | BindingFlags.Instance);
var texture2DPixelsPerPointProperty = Expression.Property(texture2DProperty, texture2DPixelsPerPointInfo);
var texture2DGetPixelsPerPointLambda = Expression.Lambda<Func<Texture2D, float>>(texture2DPixelsPerPointProperty, texture2DProperty);
GetTexturePixelPerPoint = texture2DGetPixelsPerPointLambda.Compile();
var texture2DSetPixelsPerPointLambda = Expression.Lambda<Action<Texture2D, float>>(Expression.Assign(texture2DPixelsPerPointProperty, pixelPerPointParam), texture2DProperty, pixelPerPointParam);
SetTexturePixelPerPoint = texture2DSetPixelsPerPointLambda.Compile();
}
/// <summary>Get the skin currently in use</summary>
static Skin currentSkin
=> GetInternalSkinIndex() == 0 ? Skin.Personnal : Skin.Professional;
// /!\ UIElement do not support well pixel per point at the moment. For this, use the hack forceLowRes
/// <summary>
/// Load an icon regarding skin and editor resolution.
/// Icon should be stored as legacy icon resources:
/// - "d_" prefix for Professional theme
/// - "@2x" suffix for high resolution
/// </summary>
/// <param name="path">Path to seek the icon from Assets/ folder</param>
/// <param name="name">Icon name without suffix, prefix or extention</param>
/// <param name="extention">[Optional] Extention of file (png per default)</param>
/// <param name="skin">[Optional] Load icon for this skin (Auto per default take current skin)</param>
public static Texture2D LoadIcon(string path, string name, string extention = ".png", bool forceLowRes = false)
{
if (String.IsNullOrEmpty(path) || String.IsNullOrEmpty(name))
return null;
string prefix = "";
var skin = currentSkin;
if (skin == Skin.Professional)
prefix = "d_";
Texture2D icon = null;
float pixelsPerPoint = GetGUIStatePixelsPerPoint();
if (pixelsPerPoint > 1.0f && !forceLowRes)
{
icon = EditorGUIUtility.Load(String.Format("{0}/{1}{2}@2x{3}", path, prefix, name, extention)) as Texture2D;
if (icon == null && !string.IsNullOrEmpty(prefix))
icon = EditorGUIUtility.Load(String.Format("{0}/{1}@2x{2}", path, name, extention)) as Texture2D;
if (icon != null)
SetTexturePixelPerPoint(icon, 2.0f);
}
if (icon == null)
icon = EditorGUIUtility.Load(String.Format("{0}/{1}{2}{3}", path, prefix, name, extention)) as Texture2D;
if (icon == null && !string.IsNullOrEmpty(prefix))
icon = EditorGUIUtility.Load(String.Format("{0}/{1}{2}", path, name, extention)) as Texture2D;
if (icon != null &&
!Mathf.Approximately(GetTexturePixelPerPoint(icon), pixelsPerPoint) && //scaling are different
!Mathf.Approximately(pixelsPerPoint % 1, 0)) //screen scaling is non-integer
{
icon.filterMode = FilterMode.Bilinear;
}
return icon;
}
#endregion
}
}