Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class MainRenderPass : ScriptableRenderPass
{
FilteringSettings m_OpaqueFilteringSettings;
FilteringSettings m_TransparentFilteringSettings;
ShaderTagId m_UniversalForwardPass = new ShaderTagId("UniversalForward");
public MainRenderPass(RenderPassEvent renderPassEvent)
{
this.renderPassEvent = renderPassEvent;
m_OpaqueFilteringSettings = new FilteringSettings(RenderQueueRange.opaque);
m_TransparentFilteringSettings = new FilteringSettings(RenderQueueRange.transparent);
}
//public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
//{
// ConfigureTarget(BuiltinRenderTextureType.CurrentActive, BuiltinRenderTextureType.CurrentActive);
//}
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
var opaqueDrawingSettings = CreateDrawingSettings(m_UniversalForwardPass, ref renderingData, SortingCriteria.CommonOpaque);
var transparentDrawingSettings = CreateDrawingSettings(m_UniversalForwardPass, ref renderingData, SortingCriteria.CommonTransparent);
context.DrawRenderers(renderingData.cullResults, ref opaqueDrawingSettings, ref m_OpaqueFilteringSettings);
context.DrawSkybox(renderingData.cameraData.camera);
context.DrawRenderers(renderingData.cullResults, ref transparentDrawingSettings, ref m_TransparentFilteringSettings);
}
}