Boat Attack使用了Universal RP的许多新图形功能,可以用于探索 Universal RP 的使用方式和技巧。
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57 行
1.2 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;
namespace BoatAttack.Benchmark
{
[CreateAssetMenu(fileName = "BenchmarkSettings", menuName = "Boat Attack/System/Benchmark Settings")]
public class BenchmarkConfigData : ScriptableObject
{
public bool saveData;
public bool disableVSync = true;
public bool stats = false;
[NonReorderable]
public List<BenchmarkData> benchmarkData = new List<BenchmarkData>();
}
[Serializable]
public enum BenchmarkType
{
Scene,
Shader
}
[Serializable]
public enum BenchmarkCameraType
{
Static,
FlyThrough
}
[Serializable]
public enum FinishAction
{
Exit,
ShowStats,
MainMenu,
Nothing
}
[Serializable]
public class BenchmarkData
{
public string benchmarkName;
#if UNITY_EDITOR
public SceneAsset sceneAsset;
#endif
public string scene = "benchmark_island-flythrough";
public BenchmarkType type;
public int runs = 4;
public int runLength = 1000;
public bool warmup;
public bool enabled = true;
}
}