14 次代码提交 (e5796b1b-3704-44da-b508-8760a02934d5)

作者 SHA1 备注 提交日期
André McGrail 707dd85b Used nested prefabs to clean up island level 6 年前
GitHub 635d9497 Demo work merge (#64) 5 年前
André McGrail 0b7bbe98 Random prefab updates and project settings tweaks to get the project running on all platforms 5 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 5 年前
André McGrail 2e8074d7 Assorted changes 5 年前
mikegeig d69901c9 -Cleaned up some of the scripts 5 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 4 年前
Mike Geig 07e4012f -removed all DOTS physics stuff. Tagged the previous commit so we can go back to it later 5 年前
André McGrail b8b2f3c5 Improvements to the Buoyant system 5 年前
André McGrail dc80faee Assorted changed 5 年前
André McGrail d04cafcb Assorted changes 5 年前
André McGrail 64853ed9 Assorted changes 5 年前
André McGrail 73f3a10b Init commit 5 年前
André McGrail 579bfe81 More updates, huge prefab reorg, quality settings for URP 5 年前