Andre
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36b78bf8
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Initial project push
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7 年前 |
Andre McGrail
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039ec916
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level tweaks
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7 年前 |
Andre McGrail
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fe281ee1
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Scene dressing
New boat blockout mesh
Added lightmap LOD script to re-use LOD0 lightmaps on LOD1 and LOD2
Basic pass on SFX
More Cinemachine camera setup
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7 年前 |
Andre McGrail
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9abb6a66
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Added custom terrain shadegraph
Added new boat and shader
Started to add other props
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7 年前 |
Andre McGrail
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eb7bff0b
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Updated baked lighting
Updated submodule
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7 年前 |
Andre McGrail
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7ec2acab
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Large update, lots of visual differences, be careful updating to here
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7 年前 |
GitHub
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bd60d1e2
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Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
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6 年前 |
Andre McGrail
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8b65ed9b
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Update work for API v5
Switched to HDR rendering
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6 年前 |
Andre McGrail
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dc6a61c9
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slight updates to lighting and post
|
6 年前 |
Andre McGrail
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9c167dec
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Small fixes/tweaks
|
6 年前 |
André McGrail
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791347ab
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Added light map corrector to avoid NaNs
-baked all lighting data
-updated package versions
|
6 年前 |
André McGrail
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8c8bf892
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Final Cleanup
|
6 年前 |
André McGrail
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83b32ce8
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Sync with SRP branch
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5 年前 |
André McGrail
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b8b2f3c5
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Improvements to the Buoyant system
- trees are now affecting GI but using probes only
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5 年前 |
André McGrail
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34f1f05f
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General lookdev update
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5 年前 |
André McGrail
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2f3b9d78
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Blocked off cave and rebaked lighting
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5 年前 |