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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace GameplayIngredients
{
public class ScenePOVRoot : MonoBehaviour
{
public Scene Scene
{
get { return gameObject.scene; }
}
public Transform[] AllPOV
{
get
{
List<Transform> all = new List<Transform>();
for(int i = 0; i< gameObject.transform.childCount; i++)
all.Add(gameObject.transform.GetChild(i));
return all.ToArray();
}
}
public void AddPOV(Transform t, string Name)
{
var newPov = new GameObject(Name);
newPov.transform.position = t.position;
newPov.transform.rotation = t.rotation;
newPov.transform.parent = this.transform;
}
}
}