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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace GameplayIngredients.Editor
{
public class SceneTemplateList : ScriptableObject
{
[MenuItem("Assets/Create/Scene Template List", priority = 201)]
static void CreateSceneTemplateListAsset()
{
AssetFactory.CreateAssetInProjectWindow<SceneTemplateList>("", "New SceneTemplateList.asset");
}
public string ListName = "New Template List";
public SceneWindowTemplate[] Templates;
}
[System.Serializable]
public struct SceneWindowTemplate
{
public string Name;
[Multiline]
public string Description;
[NonNullCheck]
public SceneAsset Scene;
public Texture2D ScreenShot;
}
}