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146 行
4.4 KiB
146 行
4.4 KiB
using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Reflection;
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using UnityEngine.SceneManagement;
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namespace GameplayIngredients.Editor
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{
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public static class MenuItems
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{
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public const int kWindowMenuPriority = 100;
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public const int kPlayMenuPriority = 160;
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public const int kMenuPriority = 330;
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#region PLAY HERE
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[MenuItem("Edit/Play from SceneView Position #%&P", priority = kPlayMenuPriority)]
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static void PlayHere()
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{
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EditorApplication.isPlaying = true;
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}
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[MenuItem("Edit/Play from SceneView Position #%&P", priority = kPlayMenuPriority, validate = true)]
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static bool PlayHereValidate()
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{
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return PlayFromHere.IsReady;
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}
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#endregion
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#region GROUP_UNGROUP
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const int kGroupMenuIndex = 500;
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const string kGroupMenuString = "Edit/Group Selected %G";
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const string kUnGroupMenuString = "Edit/Un-Group Selected %#G";
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[MenuItem(kGroupMenuString, priority = kGroupMenuIndex, validate = false)]
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static void Group()
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{
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if (Selection.gameObjects.Length <= 1)
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return;
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var selected = Selection.gameObjects;
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Transform parent = selected[0].transform.parent;
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Scene scene = selected[0].scene;
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bool sparseParents = false;
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foreach (var obj in selected)
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{
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if (obj.transform.parent != parent || obj.scene != scene)
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{
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sparseParents = true;
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break;
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}
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}
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if (sparseParents)
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{
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parent = null;
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scene = SceneManager.GetActiveScene();
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}
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Vector3 posSum = Vector3.zero;
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foreach (var go in selected)
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{
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posSum += go.transform.position;
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}
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GameObject groupObj = new GameObject("Group");
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groupObj.transform.position = posSum / selected.Length;
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groupObj.transform.parent = parent;
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groupObj.isStatic = true;
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foreach (var go in selected)
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go.transform.parent = groupObj.transform;
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// Expand by pinging the first object
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EditorGUIUtility.PingObject(selected[0]);
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}
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[MenuItem(kGroupMenuString, priority = kGroupMenuIndex, validate = true)]
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static bool GroupCheck()
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{
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return (Selection.gameObjects.Length > 1);
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}
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[MenuItem(kUnGroupMenuString, priority = kGroupMenuIndex+1, validate = false)]
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static void UnGroup()
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{
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if (Selection.gameObjects.Length == 0)
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return;
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var selected = Selection.gameObjects;
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List<Transform> oldParents = new List<Transform>();
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foreach(var go in selected)
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{
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if(go.transform.parent != null)
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{
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if(!oldParents.Contains(go.transform.parent))
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oldParents.Add(go.transform.parent);
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go.transform.parent = go.transform.parent.parent;
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}
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}
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List<GameObject> toDelete = new List<GameObject>();
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// Cleanup old parents
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foreach(var parent in oldParents)
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{
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var go = parent.gameObject;
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if(parent.childCount == 0 && parent.GetComponents<Component>().Length == 1) // if no more children and only transform/rectTransform
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{
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toDelete.Add(go);
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}
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}
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foreach (var trash in toDelete)
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GameObject.DestroyImmediate(trash);
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}
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[MenuItem(kUnGroupMenuString, priority = kGroupMenuIndex+1, validate = true)]
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static bool UnGroupCheck()
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{
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return (Selection.gameObjects.Length > 0);
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}
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#endregion
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#region ASSETS
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[UnityEditor.MenuItem("Assets/Create/Game Level")]
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static void CreateGameLevel()
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{
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GameplayIngredients.Editor.AssetFactory.CreateAssetInProjectWindow<GameLevel>("", "New Game Level.asset");
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}
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#endregion
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}
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}
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