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Changelog

2019.3.0

  • Feature Release
  • Requires Unity 2019.3.0 or newer

Added

  • Call Tree Explorer : Using Window/Gameplay Ingredients/Call Tree Explorer , opens a window that lists the tree of Events, Logic and Actions, State Machines and Event Calling Actions
  • Folders: In the Game Object creation Menu, Select folder to add a folder in the hierarchy. Automatically adds Static Game Objects with colored icon (Displayed using Advanced Hierarchy View)
  • Global Variables System:
    • Added Global Variables (Globals + Local Scope)
    • Added Global Variable Debug Window (Window/Gameplay Ingredients/Globals Debug)
    • Added Global Variable Set Action
    • Added Global Variable Logic
    • Added Global Variables Reset Action
  • Timers:
    • Added Timer Component
    • Added TimerAction to control Timer
    • Added TimerDisplayRig
  • Added option in GameplayIngredientsSettings to disable visibility of Callable[] bound to Update Loops.
  • Added OnUpdate Event : Perform calls every update
  • Added OnColider Event : Perform calls upon collisions
  • Added OnJoinBreak Event : Perform calls upon Rigid body joint break
  • Added FlipFlop Logic : Two-state latch logic
  • Added State Logic : Perform logic based on State Machine current state.
  • Added Audio Mix Snapshot Action : Set Mixer Snapshots
  • Added RigidBody Action : Perform actions on a rigidbody
  • Added SetAnimatorParameterAction : Perform parameter setting on Animators
  • Added Sacrifice Oldest option to Factory : When needing a new spawn but no slots left, sacrifices the first spawn of the list
  • Added Context Menu in ToggleGameObjectAction to update entries based on current enabled state in scene.

Changed

  • Improved Find & Replace window, with a selection-based criteria.
  • Moved Menu Items in Window menu into a Gameplay Ingredients Subfolder
  • GameManager Resets Global Variables Local Scope on Level Load
  • Updated NaughtyAttributes to a more recent version
  • Renamed the Add Game Object menu category from 'GameplayIngredients' to 'Gameplay Ingredients' and adjusted its contents

Fixed

  • Fixed LinkGameView not working in play mode when excluding VirtualCameraManager.
  • Fixed Performance issue in GameplayIngredientsSettings when having a big list of Excluded managers.
  • Fixed ApplicationExitAction : Exits play mode when in Editor.

2019.1.2

Changed

  • [Breaking Change] Discover Assets now reference many Scenes/SceneSetups
    • Action to take: have to re-reference scenes in Discover Asset

Added

  • Added Screenshot Manager (Defaults to F11 to take screenshots)
  • Added OnMouseDownEvent
  • Added OnMouseHoverEvent
  • Added OnVisibilityEvent
  • Added SaveDataSwitchOnIntLogic

Fixed

  • Fixed warning in CycleResolutionsAction

2019.1.1

Changed

Added

  • Log Action
  • Added Playable Director to objects in discover (to open atimeline at a give playable director)
  • Added support of Game Save Value index for Factories (in order to select a blueprint object from a saved value)

Fixed

  • Fixed Import Errors at first project load, including the way we load discover and GameplayIngredients project settings

  • Secure checks in Gathering Manager classes from assembly (skips protected assemblies now)

2019.1.0

Changed

  • Removed counts in OnTriggerEvent
  • Callables can now be friendly-named (with default formatting)
  • Updated Starter Packages

Added

  • Added NTimesLogic (split from OnTriggerEvent)

  • Added Replace Mode for Level Streaming Manager

  • Added UIToggle Action and Property Drawer

  • Added Audio Play Clip Action

  • Added Platform Logic

  • New Welcome Screen, with Wizard

  • New optional GameplayIngredients Project Configuration asset

    • Toggles for verbose callable logging
    • Manager Exclusion List
  • New Scene from Template Window + Config SceneTemplateLists Assets

    • Helps creating new scenes from user-made templates
  • New Discover Window System:

    • Adds a new DiscoverAsset to reference Levels / Scene Setups
    • Adds new Discover components in scenes
    • Discover window helps navigate scenes while in editor and discover content.
  • Added improved Game Manager

    • Manages loading of main menu & levels directly instead of using LevelStreamingManager
    • Manages Level Startup in sync after all scenes have started.

Fixed

  • Fixed code to run on Unity 2019.1
  • Fixed factory managed objects upon destroy
  • Fixes in LinkGameView when application is not playing
  • Fix in LevelStreamingManager incorrect computation of Scene Counts
  • Fixes in VirtualCameraManager
  • Fixes in Find/Replace window
  • Fixes in Hierarchy View Hints for Unity 2019.3 new skin

2018.3.0

Initial Version