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33 行
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using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace GameplayIngredients.Editor
{
public class GameplayIngredientsAssetPostprocessor : AssetPostprocessor
{
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
if (importedAssets.Contains(WelcomeScreen.kSettingsAssetPath))
{
Debug.Log("Imported GameplayIngredientsSettings");
WelcomeScreen.Reload();
}
string[] allDiscovery = AssetDatabase.FindAssets("t:DiscoverAsset");
bool needDiscoveryReload = false;
foreach(var guid in allDiscovery)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
if(importedAssets.Contains(path))
{
needDiscoveryReload = true;
break;
}
}
if (needDiscoveryReload)
DiscoverWindow.Reload();
}
}
}