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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformFramerateLock : MonoBehaviour
{
public bool allowUmlimitedFPS = false;
public int highEndFPS = 60;
public float highEndFixedTimeStep = .02f;
public int lowEndFPS = 30;
public float lowEndFixedTimeStep = .033f;
void Start()
{
int rate = 60;
float physRate = .02f;
#if UNITY_STANDALONE || UNITY_EDITOR || UNITY_XBOXONE || UNITY_PS4
rate = highEndFPS;
physRate = highEndFixedTimeStep;
#else
rate = lowEndFPS;
physRate = lowEndFixedTimeStep;
#endif
Time.fixedDeltaTime = physRate;
if(!allowUmlimitedFPS)
Application.targetFrameRate = rate;
}
}