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using UnityEngine;
namespace BoatAttack
{
public class BoatFoamGenerator : MonoBehaviour
{
public Transform boatTransform;
private ParticleSystem.MainModule _module;
public ParticleSystem ps;
public float waterLevel = 0;
private Vector3 _offset;
private void Start()
{
_module = ps.main;
_offset = transform.localPosition;
}
// Update is called once per frame
private void Update()
{
var pos = boatTransform.TransformPoint(_offset);
pos.y = waterLevel;
transform.position = pos;
var fwd = boatTransform.forward;
fwd.y = 0;
var angle = Vector3.Angle(fwd.normalized, Vector3.forward);
_module.startRotation = angle * Mathf.Deg2Rad;
}
}
}