比较提交

...
此合并请求有变更与目标分支冲突。
/README.md

1 次代码提交

作者 SHA1 备注 提交日期
zhi.chen@unity3d.com 450d4e5b Add Branch 2020.3-autostreaming 3 年前
共有 2241 个文件被更改,包括 8036 次插入0 次删除
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LICENSE.md


Boat Attack copyright © 2018 Unity Technologies ApS
Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.

38
README.md


## BoatAttack AutoStreaming
![Welcome](./Assets/Textures/UI/welcome-title.png)
此工程仅用于体验 Unity AutoStreaming功能,
仓库派生自 [Boat Attack](https://plastichub.unity.cn/unity-tech-cn/BoatAttack)。
## AutoStreaming支持版本
1. 2019.4.28f1c1 及以上的LTS中国版, 参见 [Unity2019.4LTS中国版列表](https://unity.cn/releases/lts/2019)
2. 2020.3.16f1c1 及以上的LTS中国版, 参见 [Unity2020.3LTS中国版列表](https://unity.cn/releases/lts/2020)
## 使用教程:
1. 点击 `下载此仓库` -> `在UnityHub中打开` 或者复制仓库链接并使用Plastic客户端下载此工程;
2. 使用 [支持AutoStreaming的Unity版本](#autostreaming支持版本) 打开工程;
3. 打开Auto-Streaming页面,勾选"Use Auto-Streaming"选项以启用Auto Streaming功能;
4. 在配置页面填入CCD配置信息;
5. 打包应用程序,输出可执行文件。
**使用建议**
- 如果您想修改工程内容,推荐您先派生(fork)此仓库用于修改。
## 分支介绍
- **2019.4**: 不包含 AutoStreaming 的工程, 适用于 2019.4.28f1c1 及以上的 Unity2019.4LTS 中国版
- **2019.4-autostreaming**: 开启了 AutoStreaming 的工程, 适用于2019.4.28f1c1 及以上的 Unity2019.4LTS 中国版
- **2020.3**: 不包含 AutoStreaming 的工程, 适用于 2020.3.16f1c1 及以上的 Unity2020.3LTS 中国版
- **2020.3-autostreaming**: 开启了 AutoStreaming 的工程, 适用于 2020.3.16f1c1 及以上的 Unity2020.3LTS 中国版
## 直接体验
- 您可以直接下载工程中的[BoatAttack.apk](./BoatAttack.apk)文件,安装并体验游戏。
- 不同分支中的apk由对应分支下的Build结果
## 更多参考
* 关于AutoStreaming的更多介绍,请参考 [Auto-Streaming 文档](https://docs.unity.cn/cn/Packages-cn/com.unity.autostreaming@0.1/manual/)。
* 如果您在使用中遇到任何问题,或者对AutoStreaming有任何意见和建议,欢迎加入我们的官方QQ群 (群号: 628540768)。

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